[JP-OP6] Yamato – Early Game Threats

New OP Yamato is the leader that caused a lot of discussions during the the card's revealing time because its advantages.

The 1st effect that Yamato leader have "Double Attack" without any attached condition. It means that from turn-2 we can declare 2 checks and opponent may have to throw some cards from hand to counter or take 2 life (these days we don't see the low cost blockers are used in the deck, so opponent can't play blocker so early).

Yamato "Active Main" effect allow us to attach up to 2 rested DON!! to one of the characters, which equals to free upgrade 2k power every turn after opponent's life reduces to 3.

An example of Yamato Deck, the winner of Championship Preliminary in Miyagi

Yamato can take chance to attack to opponent's early to rush to reduce opponent's hand cards or life. Some players will just attached as much DON!! as possible if they see no blocker on board. 

Because of to Yamato in OP6, we can see more blockers that are added into the Gecko Moria or Sakazuki decks.

There is no way to stop the Leader from attacking, the only card can to that for now is OP5 green Arlong.

I guess Arlong is more useful in mirror match. Stop the leader from attacking, especially Yamato leader, would be a good method to stall the opponent's plan and this is "On Play" effect, it will be played in the case where the opponent prefers to use leader to attack life.

Yamato deck draw power is not that high and no recycle trash or draw/trash cards to change hands and sometime it has to trash cards from hand to play the "trigger" card so most likely their counters are not that good. I rarely see blockers in Yamato deck and it plans is to rush to finish opponent's life.

Yamato deck also has to deal with the [ST06-015] Great Eruption to force opponent's to trash 1 card from hand in "Trigger" effect or OP06-093 Perona to force opponent to trash 1 card from hand if they have more than 5 cards.

(I won Yamato's deck sometimes because the shortage in their hand cards).

Onami and Hody Jones are vital core for the deck.

Onami "On Play" effect is to delete the "trigger" effect from opponent's life cards that can help in many ways , for example: to avoid those event cards with a threats "trigger". Onami's "Trigger" effect is also amazing because it can KO 1 opponent's 5cost or lower character. (But Well, if Sabo blocker on board then this is a waste).

Hody Jones (can appear from turn-4) is so good and is using in many many decks with a "green" leaders. First thing, Holy Jones can just simply rest 2 opponent's characters, normally they will rest blocker if there is, else it rests your active DON!! to avoid you from using event cards with "counter" effect so Yamato can goes through smoothly.

Not only that, Hody Jones also has "rush" which can do another life-check with 8000 power, and sometimes their power can become 10000 thanks to 2 free rested DON!! from Yamato leader's effect. Since the blockers are rested, how many counter cards we have to use to counter this attack?

We also see yellow event cards with low cost to play just to add more power for leader or characters (El Thor or 200 Million V Amaru).


I got a bit surprised when I played against Yamato for the first time since I can not adapt with the speed of Yamato life-check speed. But then I found Yamato is not that very strong or a solid deck. We must have enough blockers, especially Sabo, and we should try to reduce their hand size as much as possible.

It is also easy to see that Yamato's player won't play characters in early game because they want to use DON!! to give more power to Yamato's "Double Attack" so we can take chance to mulligan some blockers that we can play in turn-1 or 2. 

[JP-OP5] Robert: Green Uta won Flagship

Invited Author: Robert Angelo Gerochi

Country: Philippines

 I am Robert Angelo Gerochi, and I love playing card games. I like OP, but it's not my main card game at this point in time.

My only other achievement in OP before this was that I landed in finals in a Flagship for the Zoro Prize card with Blue Nami around OP03 meta, but since then I have not been playing much OP since I have been focusing on getting a World's invite in my main card game.

Deck Strategy and Mulligan

 I played Uta because I really believe that the deck is very versatile to beat the heavy meta decks. Also, because I prefer playing decks with huge hand cards, and Uta and Film's ability to just pad out the hand means I can prolong games as much as I can until I can land the final blow.

On Mulligan, if opening Law Film or a Backlight (the search event) is priority for me, as long as I have either of them, I can just try to fish any other combo pieces as need with Uta's on attack skill

I prefer going 1st as it allows me to add cards with Uta's Leader Ability immediatelt and forces the opponent to take life or use hand cards to block which further's my own game plan to I'm Invincible multiple times once my opponent is low on hand and life.

By going first, I can swing with Uta to gain as much hand card and get as many of the restand Event as possible. Then once the opponent is low in life and low in hand cards after your aggressive early turns, you swing with your leader 2-3 times with the restand Event for game.

Against those meta decks like Sakazuki, Enel and Katakuri, I like to flood the board as much as
possible with Green Mihawk and FILM Brook and just overwhelm my opponent with aggression. Against more aggressive decks like Zoro or WB, Luffy and Uta Blocker is key since Luffy can swing and try to remove their attackers and Blocker Uta can restand him later to block during the opponent's turn.

Tournament Matchups

Won TopDeck Games' November 2023 Flagship (22 players) with Green Uta!

Matchups result: Won: Zoro, Katakuri, Enel, Sakazuki and Whitebeard.

R1 – Zoro Win – I managed to overwhelm him with T2 Law into Mihawk > Brook > Ussop and he wasn't able to keep up with my board because he was busy defending instead of attacking.

R2 Katakuri Win– Again, Law into Mihawk > Brook > Ussop meant I had 3 units immediately while he had to build up his own board. He tried using Soul Pocus and Big Mom 7 to bait me into giving him life, but I just trashed my own life because I knew my game plan was to make sure he can't resolve as many Big Mom 10sas he can.
By the time he dropped a Big Mom 10, he was short on hand cards an I'm Invincible restand was all I needed to secure the game.

R3 – Enel Win – probably the hardest matchup for me because all Enel needs to win is to be lucky with his triggers, but luck was not on his side. I also managed to drop 2 Doffy 10s on him turn after turn, so he was forced to try and kill me with 1 cost Pudding with 8 Dons and Yamato, but I had enough cards to block and I had 2 I'm Invicible backed by 2 Doffy 10s to push through any Blocker/Biege triggers.

R4 – Sakazuki Win – I went Mihawk > Brook > Ussop and then Luffy > Brook > Nami

Opponent was complaining since no matter how many times he removed my field, I was just able to refill it.

R5 – Whitebeard Win – Early aggression pushed him to low life around turn 3, but I made a misplay that almost cost me the game – I had 10 Don open, and he had 2 units rested + leader; instead of playing Doffy 10, I instead attached Don to Uta. With no other choice, I decided to push my luck with I'm Invincible, and he didn't have enough cards to block Uta's 2 swings.

I really hate playing against Yellow because I feel like the deck can either be really fair or unfair depending on how many triggers they get. Luckily none of my opponents got Beige as their last trigger, so I'm happy.


I would like to say thank you to Top Deck Games Cagayan de Oro City and the One Piece community. The community is very competitive, and with a community this full of skilled people, sometimes you just need to be a bit more lucky than the rest to be able to win events like these.

[EN-OP4.5] Benjamin (2nd place Liverpool Regional) I built ST10 Law to destroy Katakuri

Invited Author: Benjamin

Country: France

I started play One piece the 10 may 2023 thanks to my friend Trec! And I really love this game, what make me so happy with this game is how easy it is to understand the game but hard to master.

So far my achievement in One Piece Card Game is: Top 16 LaHaye; Top 16 Online; Top 8 Alicante; Top 8 Milan; Top-2 Liverpool Regional.

Deck and Strategy

I choosed R/P Law for this tournament, because I hate katakuri so much and I wanted to play a deck which can destroy katakuri, and Law RP has a very good match up versus katakuri. We practice with Trec the same deck and decklist during One week i would say.

Click into the image for decklist in One Piece Top Decks

The global deck strategy : you need to see early Bepo or Saschi to shamble on early turn and put a lot of pressure quick (on 4 don or 5 don). A nice play on 4 dons is Uti page One and shamble or Trafalgar law remove one character and shamble (always put saschi first). Another nice play on 5 dons is Zoro 6k remove a character and shamble with Bepo or Saschi (always shaschi and penguin first).

Vs Katakuri you want to see your character who reduce the power of katakuri character, most of katakuri character are 5k and you can remove it easily even if they trigger. The best card in this match up for katakuri is big mom 7, randolph and perospero 8k With gordon and another reducer you can remove litteraly all threat of katakuri, so keep your gordon or put it on late turn when your opponent doesnt want to use streusen or amande on it.

Vs Doffy : Law -2k , Zoro -2k Brook, are key cards because they allowed us to developped big board stage and reduce the power of doflamingo board. Your 6k attacker are really good in this match up, because it's really hard for doflamingo to remove your 6k attacker because he has to invest more don on it. Often best doflamingo do not attack your life and try to starve you, that's why you can wait and shamble later if you don't see shachi or bepo, and use more Don to developed your board.

Vs RG Law all you need to see is Bepo or Shachi, you can shamble on 4-5 Dons put a lot of pressure, keep Gordon to remove Law blocker. This matchup is a really good match up for RP Law

Vs RP Luffy, you want to maximize your board and attack with a lot of 6k, that's why heat, zoro, Page one are really good cards in this match up. Do not hesitate in this match up to use a 2k counter early to defend against a 6k attack and keep life high.

With RP Law you will often accept to take your two first life even sometime 3 first life if you have blocker in hand, because in exchange you can put a lot of pressure on your opponent and if your opponent decide to go for a lethal, you don't have that many bricks and you have a lot of blocker. (Queen) and you can shamble your law/uta/blackmaria

Tournament Matchups

My friend Trec (finished 5) and my matchup are: vs Doffy (8-2); vs Luffy (5-2); vs Katakuri (4-0); vs Kid (1-0); vs Rebecca (2-2); vs Law RG (3-0); vs smoker (1-0); vs crocodile (1-0); vs queen (1-0); mirror (2-0).

Vs crocodile queen katakuri law, these are a really easy match up just shamble on 4 with shachi or bepo and the game is win.

vs Doffy this match up is really good, there is key card you need to see to put pressure and deal with the board, 3 very important card are : Gordon, Zoro 6k, Brook 5k (brook/zoro very strong in this match up)

vs Luffy : (hard match up if two kids or kid + 9 drop) you need to see your 6k attackers (heat, page one, zoro, queen) and you want to do everything possible to remove the 7 cost kid. (gordon otama law, put brook the turn before)

vs Rebecca : hard match up, but there is one strategy where you don't put board except zoro rush and you attack with big numbers every turn.


Thank you to Yamii corp my team with a lot of good players and good guys! Thank you Trec who made this RP Law decklist and french community for the support they gave me ! See you in utrecht I will qualify for the world championship.

[EN-OP4.5] Giovanni won Liverpool Regional with ST10 Red Purple Luffy

Invited Author:  Giovanni

Country: Italy

 Hi everyone, I'm Giovanni and today I'll once again have the pleasure to write an article for one piece top decks, but this time with my liverpool regional tournament winner decklist, red/purple luffy.

Deck and Strategy

In preparation for the liverpool regional I was testing supernova kid but when st-10 came out my friend Bubo introduced me to the deck, and I quickly realized it had a lot of unexplored potential, especially since I thought doffy g/p and law r/p were gonna be the most rapresented decks at the tournament, both of which luffy r/p should beat. Another important element that lead me to play luffy was the surprise factor, I knew I was going to bring an almost optimazed version of the deck with a plan for every match up, which people were not gonna be used to play against.

Click into the image for decklist in One Piece Top Decks

The deck main strategy is to ramp as fast as possible in order to get to your late game boss monsters and use them to pressure your opponent life while defending optimally with cards that boost you leader (like 7 cost kid) or efficient blockers (like queen or law) that let you ignore the opponents board. In every match up the most important card, by far, is 7 cost kid, when played on curve it limits the ability of your opponent to attack your leader, making you save a lot of cards defensivly and also pressures offensivly forcing the opponent to deal with a guaranteed 8k and 7k attack every turn. 7 cost kidd also gives you the ability to play at 11 dons once you hit 10, using his ability you -1 and with the leaders ability you immediatly ramp that don active. 

VS KATAKURI: this is a slightly negative match up, you prefer going second, since you are gonna be able to play you 7 cost kid before your opponent has 8 dons, which means they are not gonna play kata and bottom life it. 

The key in this match up is to be as aggressive as possible, counter the first lifes, establish your 7 cost kid on curve, if you have a second one play it, otherwise play bullet or 10 cost luffy and pressure the opponent as much as possible, when you hit 1 life you can start playing your blockers, mainly queen, as it can also be an attacker in the next turn in case you have to go for lethal. 

In this match up is also very important to keep in mind how much counter power you need for the opponent turn, so if you don't need to leave a don open for the 1 cost counter, or you don't need to play blockers, don't do it and make sure to use your dons to attack as optimally as possible. 

VS DOFFY G/P: this is luffy best match up, you prefer going second and again the best card is 7 cost kid, when you see atleast one of him you should never lose, another important card in the match up 10 cost luffy, as it basically forces your opponent to counter attacks insted of blocking them, making them play unoptimally. 

When you don't see your 7 cost kid, you should be very carefull of you opponents spamming 6k attacks with their film chacarters, which they are gonna flood the board with very early with brook, when this scenario happens you are gonna be in a racing battle with your opponent for closing out the game, in which bullet can be crucial, since he ignores blockers and gets double attack. 

Also note that in this match up you should almost never trade the opponents characters since most of them are 5k and your leader is 6k, if you start trading insted of going for life, you are gonna give your opponent too much value and end up losing. 

VS LAW R/P: this is a slightly positive amtch up for luffy, you prefer going first to avoid the opponent getting the 4 cost law effect off, which is one off their win conditions in the match up. You should mulligan for 7 cost kid and 9 cost whitebeard, playing htem allows you to pressure the opponent making them either resolve the character, which is gonna cost them the whole turn without attacking the leader optimally because of the boost, or if they can't do that they will have to go aggressive on your boosted leader, which is gonna be very easy to counter. 

This is bullets best match up, when you don't see your leader buffers nad the opponent is pressurung your leader too much, you can play bullet, which is most of the times gonna be cleared only by round table, and have the option of going for lethal the next turn.

Tournament Matchups

My match ups and results were: 

Swiss: 1 katakuri (win);  2 mirror (win); 3 zoro (lose); 4 kaido (win); 5 katakuri (win); 6 doffy g/p (win); 7 film kid (win); 8 law r/p (win); 9 katakuri (win); 10 law r/p (lose) 

Top cut

top32 doffy g/p (2-0)  top16 law r/p (2-0)  top 8 mirror (2-0) top 4 doffy g/p (2-0) 

final law r/p (2-1) 

My swiss in this tournament was quite diverse, with some spicy decks like zoro(pretty strange to say) and kaido. 

Easily the worst match up is zoro, with their leaders ability they are able to spam 6k attacks too early and too optimally and also going for the game is gonna be very difficult with all of their defensive events. 

Kaido can be difficult if they see their onigashina and ramp early to ten, but is still a favourable match up if played well. 

In the katakuri match ups I was able to always go second which was really important since it's a slightly negative match up. 

Doffy g/p match ups were pretty easy, even when i didn't hit the ramp or the 7 cost kid (that's why i played this deck).

Law r/p was the most interesting match up, most of the games feel different and have a lot of important decisions to make, unless you hit the nuts have have both 9 cost whitebeard and 7 cost kid to play back to back.


Finally i want to shout out my team: K2 (roberto, matteo and nino), we had the goal to prove that we can top with all different decks and we proved it, also shout out to my friends and testing partners: Gianluca(who got top4), Luca irano, Mattia Merdosa, Pasquale Ingenito, Lorenzino Messi, Luigi Amato, Emilio Vitiello, Antonio Festino and Catello (incredible player who can't play events) and finally my local store and community: il tempio di kronos.

[EN-OP4] Giacomo (Jack): 2nd Place Lyon Regional with Rebecca (600 players)

Invited Author: Giacomo Einaudi

Country: Italy


Hi everyone! I’m Giacomo (Jack) from Italy, I’ve recently placed second at the Lyon regional. I’ve started playing the OP tcg in august thanks to some friends which bought some cards and involved me in the game. I’ve always played card games and I have played competitive mtg for almost 10 years, but it has been a couple of years since I have really been involved with the game. One Piece made me rediscover my love for card games. The game is fresh, really easy to learn, but hard to master, the limited card pool so far makes it so that practice and deckbuilding choices really matter.

Achivement in One Piece Card Game: This was my first competitive OP tournament. So far, I had only played on my local scene in Turin, where I have to admit the level is very high with a lot of top European players and this made it possible for me to improve at the game in a short amount of time.

Deck and Strategy

Click into the image for decklist in One Piece Top Decks

I have been playing Rebecca since I started in August. I built a deck back in OP03 meta just to play some games but I was already focused on the OP04 meta were I knew I would play Rebecca because I really like the control gameplay of it and it seemed like it was going to be a top deck. However, compared to the Asian meta here in Europe it evolved a bit differently and I think in a more unfavorable way for Rebecca. I thought about playing something else but I also knew my months of practice with the deck would have paid out with a bit of luck with the match ups. The main reason to play Rebecca is to have a good match up into the red decks, which I knew would have been most prevalent at the regional.
I also like the match up against Queen and G/P Doflamingo which are 2 decks that people like to play to counter Whitebeard. Therefore, I was theoretically very confident of the position the deck had in the meta with only Katakuri being a nightmare to face but I figured the deck would struggle in the late rounds of the tournament due to bad match ups against WB and Law.


Rebecca is a control deck, its main strategy is to develop a board while destroying what your opponent is presenting on the other side of the table. In most matchups, you want to play down a Kyros in the first turns which will act like your leader since it is almost indestructible, especially if you also deploy the colosseum alongside it. Kyros is fundamental against Law and Zoro as it also destroys something when it gets played and it allows you to attack your opponent characters, take cards out of their hands but also apply pressure on their leader.

With this deck you will see a lot of cards with the leader effect, but you need to be mindful of remaining with less than 6 cards in hand, so you almost always want to discard to counter out attacks and keep your life total high. If you don’t counter enough you will get into situations where you are not able to activate your leader and you are basically playing without the ability to attack and without a leader effect so you effectively lose all your advantage.

Rebecca is strong because you are able to draw 2 cards a turn, if you lose that advantage you miss all the reason you are playing the deck for and you will almost certainly end up losing. I believe the deck is very intricate and you need to know well what you are looking for because every turn you are presented with a choice to pick between 2 cards and if you make mistakes you are going to lose.

Your initial hand is also important, you want to have a 2k counter in hand to avoid the scenario I presented above and you want to use your mulligan and leader to see important cards in the match up.
These will be:
Kyros in almost every game a part from Whitebeard were I will say it is your worst card to draw since it doesn’t hit anything important and you don’t want to pay a Don to have to attack with it;
2k counter against WB, you want to have as a many as possible to not lose life in the early game;
– Orlumbus is key against WB and non-red decks, it is the engine of your deck and what allows you to destroy high cost characters;
– Three thousand worlds, this is a card you are looking for in your initial hand against WB and Zoro since it is the only card you can’t fetch with the leader and you need to naturally draw it to not lose to Marco.
Sabo is key against Zoro and Katakuri since it protects your characters and cleans your hand from unneeded cards.
Luffy is a card you want to have against decks such as Queen and G/P Doflamingo that don’t apply too much pressure. In the red matches you are looking for it only in the mid to late game and you may pass on picking it at the beginning because you don’t want to have too many non-counter cards in hand. You always have to be mindful of the possibility to mill yourself out so there will be spots in which even if you don’t need Luffy you have to take it and play it just to put cards at the bottom of the deck.

Regarding the match ups against the top decks:
– Whitebeard is I think an even match, the game will usually always develop in a similar way with them trying to pressure you and you trying to destroy what they are doing while using your 2k counter to not lose life early. To win you must get to a spot in which you drop Luffy, you maybe do one attack then you restand it and you wait to do 2 big attacks in one
turn while using your cards to destroy their blocker. Win or lose will usually depend on how many rush Luffy they will play and how many blocker they will present to you in the final turn.
– Zoro is a good match up for you but you need to not lose too many lives early to not randomly lose to a Diable Jamble in the late game.
Law I believe is your best match up (even if I lost to it in the final) since what they are doing matches very badly with what you are doing. The fact they only have 4 life means that you can also pressure them easily and they rely on 1 cost blocker to defend themselves which you easily can get rid of.

However, I wish I have tested the match up a bit more because their deck is also very dynamic, and they can play it out in many different ways which I have to admit I was not prepared for all of them.

Katakuri is honestly just terrible, everything that they are doing is bad for you, starting from the leader that asks you to discard 2 cards just from a 1 Don investment to 10cost Big Mom which you almost can’t destroy. In the early game Perospero is also very bad for you because if you destroy it will go look for Big Mom so you need to invest your three thousand worlds on it. A triggered character at the wrong time can also present you with one more attack you were not anticipating but at the same time if you don’t get aggressive in any way you are just going to lose. Thunderbolt is great against you because it destroys Orlumbus and blockers in the late game.

To be honest I don’t have a genius plan against Katakuri, you just do your things and hope they don’t do theirs, knowing if they do you almost certainly lose. The only thing you can do to play better against Katakuri is to build your deck differently by playing 10 cost Kuzan and more Trueno Bastardo that together​ with Orlumbus allows you to deal with Big Mom.

However, I decided not to do it since by building your deck that way you lose percentage points against your other good match ups and you only gain some points against Katakuri, it doesn’t suddenly become a good match up. Overall, especially in a long tournament like this, I think by building your deck to play better against Katakuri you are going to lose more than you win.
Finally, as I said, the deck is very complicated, you need to practice it a lot and you need to develop your observation haki to be able to look a couple of turns into the future to know exactly what your opponent wants to do.

Funnily enough, as I write this article, I realize that I’m saying a lot “you lose to” and not “you win by”, but I think this is the tough reality of
how you should approach this deck. You should first understand the scenarios in which you lose in the early game because once you get to the late game you are almost certainly going to win. At the same time, I also want to note that there will be scenarios in which if​ you don’t get aggressive soon enough you may take control of the game, but you still risk of losing it, so you have to be very mindful of it.

Tournament Matchups

Swiss: 9-0
Queen: WIN
Rebecca: WIN
Croco: WIN
Yamato: WIN
Law: WIN
Zoro: WIN
Law: WIN
Zoro: WIN
Queen: WIN

Top Cut:
Law: LOSE WIN WIN (On time)
Yamato: WIN WIN

Overall the tournament went exactly how I expected and wanted it to go, I anticipated​ facing 1 or 2 Katakuri and was ready to lose to those and just win all the other games, but I​ was lucky to never face it. I faced the non-red decks all in the first rounds of the​ tournament when they had not yet been preyed upon by red decks and I faced all the Zoro​ and Law at the end.
Theoretically, Blue Crocodile is the worst matchup you can face but I was lucky that the​ game developed in my favor. I won the dice roll, he went first and I used Tashigi+Kyros to​ destroy the only Sentomaru he played that game. He kind of missed his 7 Don turn since​ he only played a Boa Hancock to the board and I used Orlumbus+3 rd Kyros to destroy it,​ so when I passed to him on 9 Don I had already established a board with 4 5k characters​ which he was not able to recover from.

My swiss and top cut games against Yamato were very similar to that. Here you want to​ develop a lot of Kyros to the board that they can’t get rid of and then you just go 1 for 1 for​ all the game and win. I was lucky that Yamato was the only mono yellow deck I faced all​ the tournament since it is much better for me due to the lack of 10 cost Big Mum, but it​ also makes sense since he was there because he won a lot against WB which Katakuri​ would not have been able to do.

Queen opened and closed my day1. The match up is one that I like to face since it is​ always very intricate and I have the impression Rebecca has a slight advantage but a lot​ depends on what happens in the first few turns when they usually don’t play much a part​ from blockers and you should develop a board to establish your advantage. From there​ they will start their chain of 8 and 9 cost drops which you answer with your​ orlumbus+removal or Luffy that can easily clear 2 9 drops in one turn since their decks​ want to go empty handed and they will not have the counters to save 9 costs. It is very​ important to not waste your Luffy in the early game, you always want to play it in a spot​ where you know you can do 2 profitable attacks since you are never going to untap with it​ unless your opponent is topdecking and looking for a removal.

I was very surprised. I only faced Whitebeard once and it was in the top4 against my friend​ Matteo. I think I played very well in the match against him, especially in the second game​ where I knew he had 9 cost Newgate. I played it in a way that would lead to him deploying​ Newgate at 2 life, feeling safe. There I built my trash to be at exactly 15 cards trying to​ swing double with my Luffy and I was reward with a top deck of my third king kong gun​ which led me to winning the game by the exact margin I needed.

My Zoro matches were pretty straight forward with no real risk of me losing. Especially in​ the top8 were where I faced my friend Stefano, which I had prepared the match up with and was​ expecting him to make it hard for me because he knew what he was doing. However, my​ deck was completely “on fire” as we say and gave him 0 chances. Luckily, we got to face​ each other only when we had both already secured our serials.

On the other side, Law, which I came into the tournament knowing it was a good match up​ gave me much more of a headache. I realized that Law players were approaching the​ match up in different ways with some of them just trying to attack big in the first turns​ which is a game plan that if you know they are going to do is very easy to counter. On the​ other side, if you are prepared for them to do that and then they just play a normal game​ you may end up losing just like it happen to me in the final game were I made a bad keep​ on my first hand on the back of 2 2k counters waiting for the 8k attack on turn two, which​ did not come, leaving me with a suboptimal hand without Kyros that I only drew too late​ costing me the game.

I feel like this is one of the best aspects of the game: you can playtest extensively some​ match ups but if you are always accepting the game to go as you played at home with your​ friends you might lose to a person that has a different impression of the match and has​ come prepared with a different plan or build. So, for this I think it is critical that you​ exchange opinions with other players and you are not stuck on your ideas!


I want to thank OnePieceTopDecks for the opportunity to write for them, I have enjoyed it a​ lot (maybe too much). It has been special for me knowing that just a few months back I​ was coming here to check decks to build. I know that this article may not be as useful as a​ guide for the deck since I don’t think the future for Rebecca is very bright, but I hope you​ may find some ideas to implement in your games, especially when playing control decks.

I want to thank all my local community in Turin, the Italian community from which I got a lot​ of support and most importantly all my friend group that joined me on this first pirate​ adventure. At the end it all started as an excuse to spend some time together and ended​ up with us coming home with 2 serials. I hope everyone keeps enjoying the game without​ forgetting that it is just that: a game, a way to be with friends, meet people, travel to some​ new places and the fact that it is awesome to play is just a great addition!
See you at the next tournaments!

[JP-OP5] I finished in the Top-4 in One Piece Preliminary Round 2 in the Philippines with Purple Luffy

Hello, I'm Hiroshi Odate II, I play competitive Yu-Gi-Oh!, Digimon Card Game and One Piece Card Game. I started with Yu-Gi-Oh!, then played Digimon because of nostalgia and got hooked up with the gameplay of One Piece easily because of terms identical to the Digimon Card Game.

Last weekend (4th and 5th Nov 2023) I reached the 3rd place in OP Preliminary Round 2 in Philippines (192 players) with the result 9 win – 1 lost. In 3v3 with 81 teams (243 players), my team and I were able to finish at 2nd place and my individual record is 7 win – 3 lost. 

Before this tournament, my biggest achievement in OP card game is 3rd Place One Piece Preliminary 1st Round and 10th Place One Piece Asia Finals.

My Deck and the Strategy

Click into image for decklist

I started playing Purple Luffy at the start of OP-05 as my friend asked me to try the deck, and it's the first time I focused on a deck without Green since I've been playing Kid, Kinemon, and R/G Law before.
When ST-Uta was released, I suddenly decided to ditch Luffy, but with the popularity of Sakazuki, I decided to go back to Luffy as I felt it had a better chance against it.

The most challenging matchup is Sakazuki so I adjusted my deck to deal against it. Paulie has been a great part of this build against Sakazuki while Magellan deals with most of the other matchups. 

Paulie deals with the Kuzan 4c for Sakazuku Matchups
Magellan delays the Yellow decks in general.


Day 1 One Piece Preliminary CS
Standing: 10-1
R1 vs R/P Law Won
R2 vs P-Luffy Won
R3 vs Katakarui Won
R4 vs Sakazuki Won
R5 vs Katakuri Won
R6 vs Sakazuki Won
R7 vs Uta Won
Top 16 vs Enel Won
Top 8 vs Sakazuki Won
Top 4 vs Sakazuki Lost
Battle for 3rd vs Sakazuki Won

Day 2 One Piece Preliminary 3v3
Personal Record
R1 vs P-Luffy Won
R2 vs Sakazuki Won
R3 vs Ace Won
R4 vs Sakazuki Won
R5 vs P-Luffy Lost
R6 vs P-Luffy Lost
Top 16 vs P-Luffy Won
Top 8 vs P-Luffy Won
Top 4 vs Sakazuki Won
Finals vs Sakazuki Lost

The most challenging matchup definitely is Sakazuki since I did not have much time against the new build which is insane but luckily my teammate Gerald Mercado is very good with using Sakazuki it gave me enough confidence playing against the deck. Paulie is the best card to open against them in my opinion if Sakazuki has Kuzan 4c and you do not have any answer against it, any big characters you have will always be removed.

P-Luffy matchup is a fun one since you need to plan which card you will play and which card you expect the opponent to play. It can be a back-and-forth or a blowout depending on what you and you're opponent may have.
Going first I always try to mull for the 4c 6000 character alongside Paulie or 7c Kid
Going Second, I look for 5c Kid and 7c Kid to have a big body on board and at the same time not be left behind in dons. Magellan is good as well but would not recommend dropping early unless Paulie will be followed up.

Uta – My game plan against this deck is to go fast or just keep attacking with 6000 since the deck has only 4 copies of 2k counters that can be searched it will be hard for them to guard multiple 6k attacks. Just pressure the resources don't be afraid to get your characters destroyed by backlight and just keep establishing your board early. In the late game, I'm always conservative with my attacks as I do not want to get punished by multiple Doffy 10c.

R/P Law I always mull for 7c Kid, having multiple 7c Eustass Kid is a huge problem for Law because even tho they have more board prescence it is hard for them to attack the leader since they need to put dons just to attack.

Enel matchup supposedly should be an easy one but Triggers might affect the game so I'm always careful when to attack and what to attack with. The goal in this matchup is to control the board and his hand resources so that in the late game it will not matter much.

Ace – My mull for this matchup is Magellan it disrupts their curve and is a pain to deal with because if they try to KO Magellan they will be left behind in Dons

Katakuri is one of the easiest matchups this deck could have, ALWAYS mull for Magellan it's hard for them to deal with one or multiple Magellan because they will be left behind in dons and you can easily control the board.


Shoutout to Team AquOne and Team Aqua Cavite for the support and practices and just the fun bonding that made this experience very memorable.

Massive shoutout to Team Yugi Gerald Mercado and JunJun Agoto, Best teammate I could ever have Win or Lose I'll go with these guys.
You can check out some of my games on our YouTube channel Aqua Card Games 

To the Philippine One Piece Community let us strive to be BIGGER and BETTER! 

[EN-OP4] For the first time Green Purple Doffy won regional in North America

Introduction of the winner

Hello my name is Ernesto also known as Wraithtalks, I'm a big card collector but One Piece is my very first tcg where I decided to play competitively so I am very new to this stuff. I've been enjoying one piece so much more than I expected. I've met a ton of amazing people who have become close friends and I can say I'm definitely spoiled in terms of gameplay for my first ever tcg.

Also if you don’t know, I do run a youtube channel “AwakenedTCG” where I upload daily content about all things one piece and it makes playing the card game that much more enjoyable.


Achievement in One Piece Card Game

As far as previous achievements go, I think my best placing was top 32 in a Treasure Cup in set 2 (OP2) as well as a top 64 in a regional for set 3 (OP3). Besides that there hasn’t been much success for me because I struggled finding a good deck that really clicked with me until now.

Deck Information and Strategy

I have been practicing with Doffy since the start but I always struggled with deciding what deck to take into tournaments and I know that has cost me other good performances due to last minute switches. I realized I need to just play my game instead of trying to meta deck too much and just work with what I know best and that has worked best for me. I have months of practice on Doffy so I wanted to show off my skill set on the deck and it paid off.

Click into the image for decklist in the website.

The strategy on Doffy is really to be as aggressive as possible while allowing your defense to shine when it's time. I know it might sound weird as this is such a defensive deck but it really plays well aggressive into all the top meta decks.

I added in 2 judgments of hell and 1 shiki one of which were the only changes to my deck from what a previous list I used and those changes won me easily 3-4 matches. I believe this deck does REALLY well into the top 3 meta red decks because it has answers that are very effective for all 3.

I think playing on curve against Whitebeard and putting him in situations to give you cards early makes the matchup favourable, as far as Law and Zoro go you just want to see an early Sugar and play Nami so you don't fall behind on card advantage then just play as much board control as possible until you can set up a lethal turn.

Core TCG Regional's Matchups

My match ups were: – Whitebeard(win) – G/P Doffy (win) – Whitebeard(win) – Zoro(win) – Law (win) –katakuri (win) – whitebeard (win) – Law(win) – Film Kid (win)

Overall the tournament went really well and let me go over some key points for each of the matchups.

For starters we have WHITEBEARD. This matchup in my opinion I feel is super comfy to run into because 10cost doflamingo just destroys whitebeards whole game plan and chaining them together should almost always net you the win in most cases. Going second and playing a 4c vanilla into a 6c shiki feels amazing then you can pressure board and make them burn cards alot earlier than they would like making end game feasible so they won’t have 20 cards in hand. Best matchup you want to see by far.

Then I played up against a G/P Doffy and my experience with that deck has been relatively good, I know there are tech cards for the mirror in specific but I tend to not add those since id rather tech in for whitebeard because it usually out numbers the doffys by a lot. Back on the topic of the mirror match you want to go first and establish units as soon as possible and play aggressively, doing so will not allow your opponent to keep up with units as long as you trade effectively. It is the same deck so it's just a 50/50 matchup when both players play correctly.

Going into ZORO I knew the game plan since my brother is a zoro main, you want to see an early sugar to get rid of 2 early units from the zoro then drop nami so you can keep card advantage, if you nail those 2 things then playing board control aggressively with uta or punk gibson will net you alot of value and will keep the zoros hand limited. 2nd best matchup you want to see after whitebeard.

Just like with zoro, LAW doesn’t want to see you drop sugars early on because it spells trouble for them. Very similar game plan going into this matchup as zoro because you want to delay shambles a turn if possible then just play super aggro on board control until you can slowly whittle down the law. NEVER swing into law for free if they are looking for cards, an early swing instead of going at board is trouble. All your early swings should be at the laws board making them go down in hand size fast, then it's just slow play until you can set up a lethal turn. LAW was by far the hardest match I saw.

Next up we had a KATAKURI , this matchup is tough when the kata can see his curve and can 10c mom without the fear of losing the next turn, You have to see early units 4c vanilla or nami and play them early while focusing ALL of your attacks on to leader. Being able to put the katakuri in a position where they 10 mom and it might be a turn where they lose is where you want to have them, don't swing at the peros out aggro the kata and protect units with good value if possible. 2nd hardest matchup behind the law that I played, can trigger you to a loss but that's kata in general.

The last deck I played was FILM KID while I dont have much matchup knowledge still I was able to pull out the win because I treated the matchup like the mirror. So the only advice I can give here is to run atleast 1 of Judment of Hell and try and go first if possible. Not enough matchup experience to know if the matchup is hard or not, its most likely 50/50.


I want to give a big shoutout to my brother ANINE who is my #1 training partner and the one I test with the most, shoutout to AwakenedTCG which is a youtube channel I run with one of my closest friends Jim.

Also I want to give a big shoutout to One Piece Top Decks, you have an amazing platform and inspire so many peoples list with all the info that is generated on this website and every article that is put out is always a 10/10 read so big thank you for allowing me to write a piece as well.

Thanks to everyone who has congratulated me, I can’t respond to every message but I see all of you so thank you and lets keep playing One Piece and make it a top 3 card game in the world!

[EN-OP4] Latin America 3on3 with 84 teams. The winner, team ASL brought WB, Kata and Law.

Team Introduction

Valentín: Hi everyone, Valentín Marchant here from Chile. I’ll be the one writing most of this article on my team’s behalf. I don’t have any history playing TCGs other than playing Pokemon with my brother and cousins with fake cards bought in the market haha, I’m just a big One Piece fan since 2014, when I heard that the One Piece TCG was coming up I was very excited and I fully entered into the TCG world since the super pre-release.

I don’t consider myself to be a pro player at all, but I’m not a terrible one either, here are some few achievements in the game:

– 1st place at local’s Super Pre-Release Event

– Top 32 at Latin America Deck Limited Battle

– Top 32 at Latin America Treasure Cup August

-1st place at Latin America 3on3 Cup (in Chile)

Angelo: Hi I’m Angelo, 17 years old and this is the first TCG that I’ve played, I played purple Kaido during OP01 and OP02 and I’ve been playing Katakuri since OP03, I love the anime Love Live and the one achievement I have in my record is to make top 36 in the last Latin America Offline Regional in Chile, besides the 3 on 3 where we managed to get the first place.

David: Hi! My name is David, I’ve always liked to play cards and to collect them, and on this occasion, I entered in the world of One Piece. This is my first big tournament, so I don’t have other “achievements” in this side of the world. I started playing One Piece in September 2022 in Japan actually, and I played occasionally over there for almost a year, over there I’ve met nice people from whom I learnt a lot of things, now I’ve returned to Chile (for now). In my return to Chile I was welcomed by the team ASL and thanks to them I was able to enjoy this wonderful experience.

2. Will you share with us about the strategy of the team, deck choice before the tournament?

It wasn’t that difficult to be honest, Angelo have only played Katakuri since OP03 so he really knew his deck and matchups, 

I (Valentin) played Strawbeard (Whitebeard with Straw Hats engine) for OP02 and a good part of OP03, for OP04 I tried B/Y Queen leader, it was really fun but I knew that it wasn’t the most competitive deck, so I returned to the good old Whitebeard with only one OP04 tournament with the deck, but it was very similar so it wasn’t difficult at all. 

David was struggling between Nami and Law, having more experience with Nami (he played it in Japan) but knowing that it wasn’t the most competitive deck (considering that we have a lot of Katakuri players in Latam) and recently a friend borrowed him the Law deck, he had experience with it but he didn’t feel that confident, we told him to play whatever he wanted as our main objective as a team was just to have fun, at the end he decided to go with Law since it has better matchups with the actual meta here. David was crazy and was convinced to put a 8 cost Kid or a 10 cost Doffy into his deck, me and Angelo were really supportive and we were like “just follow your gut and have fun”, so he ended putting two 10 cost Doffys in his deck, and it was nuts, I’ll talk more about it in the next section.

Whitebeard - Valentin Marchant
Law - David Gonzalez
Katakuri - Angelo Riffo

We think that the combination Law, Whitebeard and Kata was the most solid for the actual meta, our original plan was for me as Whitebeard to be the number #2 player, since my matches are mostly always the same and really quick, so I would be able to be easily aware of each of my teammate’s match, but we registered the player randomly (we thought we were going to decide the order on the day of the event), so the order ended up like this.

Player #1: Whitebeard (Valentín)

Player #2: Law (David)

Player #3: Katakuri (Angelo)

And to be honest, I think that it was the best that it could happened to us, because most of the teams thought the same, so most of the matchups were favorable for us.

3. How was the matchups result for each deck?

With the main objective of having fun and getting the top 64 Chopper, which was mostly free, since there were only 84 teams, we managed our way to the perfect 7-0 with only two critical and hard rounds in my opinion, I will talk about those rounds and the final one in greater depth.

The matchups were balanced and quite varied I think, and the team performed really well, each of us won the matches that we needed to win, and those were key for us to win the tournament.

Valentin (Whitebeard) R1. Strawbeard: W R2. Zoro: W R3. Katakuri: W R4. Zoro: W R5. Law: W R6. Rebecca: L R7. G/P Doffy: W

David (Law) R1. G/P Doffy: W R2. Whitebeard: L R3. Yamato: W R4. Whitebeard: W R5. Zoro: L R6. B Crocodile: W R7. Law: L

Angelo (Katakuri) R1. G/B Sanji: W R2. Katakuri: W R3. Whitebeard: L R4. Katakuri: W R5. Katakuri: W R6. G/P Doffy: W R7. Whitebeard: W

In round two sadly we faced a group of friends, we thought that we were gonna ran to each other but further ahead in the tournament not at the start (greetings to Los Tios, our second team). David (Law) was nervous in his match against Whitebeard and he turned out to face one of the best Whitebeards in Chile in my opinion (Franco Ossa) and he lost, Angelo was facing a mirror match and he barely won by playing 10 cost Big Mom and putting blindly a Bege into his life (besto trigger), and from my side I was having a tough match against Zoro, he pushed all my cards in hand with 6k attacks with small bodies, and he made me attack his characters with my big bodies because otherwise I would lose in the comeback, at the end he had like 2 cards in hand and 2 lifes, and I had 1 card in hand and 3 attacks (my leader, a 6k vainilla Luffy and a 6k Marco), so I had to go for game, we took our time with my team and calculated the best way of attacking, and we barely made it. Cheers to our opponents Matias Segura (Zoro) and Francisco Gonzalez (Katakuri), great players both!

In round six we ran to the team that made it 2nd in the tournament (greetings to Team Wanted, great guys), I faced Rebecca, and I literally couldn’t do a thing, my opponent killed or sent to the bottom each of the characters I played, managed to take some life but it was just a matter of time, that is the only match that I lost. Angelo faced G/P Doffy, the Doffy player failed 3 Nami searches and that was it. So, everything was in David’s hands, facing a Blue Crocodile who was controlling the board with his on-play effects and recycling events with Ms. All Sunday, David was able to push his opponent to have only 2 cards in hand, 1 life and two bodies on board, while he had only a Makino on board, 3 lives and and 3 hands in card and , but with a secret surprise in hand, the craziest tech, the 10 cost Doflamingo character, nobody and I literally mean nobody was expecting that to come on board, he played it, freezed a 9 cost Mihawk and the leader and that was it, the opponent had to concede. It was pretty wild, that Doflamingo appeared with a perfect timing.

For our final match, I faced a G/P Doffy, he played a lot of blockers, but he ran out of counters in his hand, and when I was able to play the 9 cost Whitebeard, that was it, nothing really dangerous. Angelo faced a Whitebeard, a really unfavorable matchup for him, but he won the dice, went second and played his curve perfectly, his opponent couldn’t do much. At the same time David was facing a Law mirror, with the most bricked hand I’ve seen for a Law player (like 2 Zoros rush,2 Luffy rush and 1 Law blocker in his hand after mulligan), so he was struggling, but the other two won our matches before him, so it was already decided that we were the winners of the tournament!

We would like to greet our other friends and teammates that we ran into during rounds, in Round 4 Rodrigo Villa, Francisco de la Fuente and Boris Cisternas, and in Round 5 Jose Rodriguez, Walter Burgos, Milton, all great people and players!

4. Share with us your thoughts after this 3on3 event, are there hints to tips?

The whole tournament was a great experience for the three of us, it’s an interesting and super fun format, it really gives you that sense of nakamas in your team. Like I said, our objective was to have fun, and that’s our best tip we can give to future teams that are reading this article, we were able to control our nerves by having in mind that this is just a game and in the worst scenario we would have 2 teammates that can help you choose the better way to win the match.

Leaving aside the kitsch haha we recommend to train with your team, try the format of communicating to each other during a match, face each other and give each other feedback to improve in the game. Also talk about each other best and worst matchups, so you can know when to be more aware of the match that is happening to your side, communication is key before and during the tournament!

Conclusion and Acknowledgments

Valentín: I would like to thank my formal teams, ASL and Los Tios for the support during the tournament and the tips shared, also would like to thank Third Impact, my local store where I run the store tournaments and where I’m judge, great community there. Finally greetings to all the guys from PiedraBruja, that’s where I mainly play and practice, all of them great players!

David: A big hug from the distance to Eduardo who still lives and Japan, and thanks to Milton and Raul for starting the friendship that made it possible for me to be here in ASL and winning the tournament with these guys.

Angelo: Greetings to my friend Guaton Paulo, who has been supporting me since always and between each round he asked me how I was doing.

[EN-OP4] Giovanni: 2nd Place in Noheros Regional (1024 players) with WB.


Hello everyone, I’m Giovanni Salvatore Oliva from Italy. I firstly want to thank the One piece top decks team for letting me share my decklist and experience in the most recent noheroes 1024 players online regional.

I got introduced to the One piece card game by my friend and neighbour Roberto Rondino (#3 ranked Europe) even before the starter decks came out in Europe, and we instantly fell In love with the game and started playing it more and more everyday, which led us to become quite good at it, getting results right from the start of the game.

Since the start of the game i managed to rack up three top 4 finishes, One top 16 at offline events and the most recent 2nd place in the noheroes online regional with whitebeard


I started playing WB After the OP3.5 restriction list came out, because it was making waves here in the Italian community, and I quicky recognized how the banlist only benefited whitebeard, by not relying on the 9-cost WB anymore, and having more of a rush/beatdown strategy which really abuses some of the leader’s core mechanics.

Click into the image for the decklist in One Piece Top Decks

The deck main strategy is to rush your opponent down, pressuring their Life cards, with big vannilas and rush characters like 5-cost luffy and 7-cost ace.

The strength of the deck is the ability to set up a big board while taking every direct attack on your leader, once you get to turn four, ideally, you should start to pressure your opponent with Luffy rush, and follow up with or another Luffy/Ace the turn after, placing a blocker down or leaving Just enough dons up to make sure your opponent can’t attack your leader efficiently and respond to the threats on board at the same time.

Matchups (Regional)

My match ups were: – katakuri (win) – law (win) – katakuri (win) – law (win) – whitebeard (win) –whitebeard (win) – whitebeard (win) – Black luffy (win) – law (win) – zoro (lose)

The match up against katakuri is a favourable one, when going second I play sanji First turn, or nami in alternative, then establish my 4/6000 and 6/8000 on curve, and from turn 4 start attacking leader with as many 7k attacks as possible rushing them down. Going first the gameplan is similar but It can get difficult, esplecially if they trigger a thunderbolt from life, turn one nami, turn two sanji and 7k Attack or 5k attack with nami and 6k with leader, turn 3 4/6000 and 7k with leader, from turn 4 you need to really start pushing for their Life playing luffy rush and focusing on 7k attacks when is don efficient.

Law is a tricky match but still favourable in my opinion, going first 5 cost marco is key, chaining two in a raw on turn three and four is usually the best play. Going second the best play is to set up your 4/6000 and 6/8000 on curve and start pushing with luffy on turn 4. One Key concept against law is to not be afraid of attacking with 6k, esplecially if they have a blocker law on board.

The mirror (White Beard) is an unexpectedly skillfull match up, even though going second and seeing 9-cost wb is a big advantage, usually the best player wins, being able to recognize when to attack and how to get the most resources out of your characters Is key. And this depends on the key cards of the match up you get dealt from your deck (luffy rush, ace, 9-cost wb). To prove this point I won two mirrors going first in this tournament and have an incredible winrate in the mirror in major tournaments.

Finally, zoro is a really interesting match up, for me the key to win is to spam 6k attacks (especially if they have dons open) and develop too wide of a board for the zoro to respond, the key cards for this strategy are luffy rush and chopper, which allow wb to be aggressive while blocking out important damage while being really don efficient. Also don’t be afraid to take the Life when they swing for it in the first turns.


I wanna thank my whole local community, the team I practice with, they all help creating a really competitive enviroment while still keeping It incredibly fun to play in. Honorable mentions for my teamates and friends: Roberto Rondino, Matteo Longhin, Antonino Borzi, Antonio Festino, Luigi Amato, Gianluca Noviello and Luca Irano.

[EN-OP4] Trevor: an 3v3 tourney report (PPG: 200+players)

Trevor and his friends, Mohammed Fattah and Colin Wong, teamed up and participated in the PPG 3v3 (200+ players) (North America) tournament and took the 10th place with the team score result 5-2.

In this article, Trevor will share with us his experience with this tournament.

1. Tell us something about yourself? and before this tournament, do you have some other (personal) achievements?

Hello, my name is Trevor. I haven't been playing TCGs for long. I would say One Piece is my first and I started back in starter deck format. I did not start taking the game seriously until set 2 before my online Treasure Cup, first big event and ended up placing 16th there with Zoro. From there I was hooked and wanted to get into more set 3 events which included two in person regionals, a in person Treasure Cup and an online regionals. 

I got my first shot at my nats invite with the online regional and ended up top 32 there. That following weekend I went to Gen Con which was a major success with me getting 4th at the regionals and the next getting top 64 at the Treasure Cup. Orlando was my last set 3 event and that ended with me getting 15th. I am hoping to get into future set 4 events and keep up the good work I have been doing. 

Trevor WB deck, click into image for decklist
Colin Wong: Katakuri
Mohammed Fattah: Zoro

2. Will you share with us about the strategy of the team, deck choice before the tournament?

Going into this we wanted to make sure I was in the middle on Whitebeard my strongest deck so I can end games quickly and help my teammates ASAP. I chose to run Pure Whitebeard as that version felt the most consistent into the meta for me. Glad I did because the Whitebeard cards were MVP. Next decision we're the other two decks and what seats. We chose Katakuri for C and Zoro for A. If we could do it over again I would only change Zoro for Rebecca. Our Player A ran into mostly Red, Ivankov and G/P Doffy. 

3. How was the matchups result for each deck?

Player A Mohammed Fattah on Zoro

Round 1 vs WB Loss

Round 2 vs WB Win

Round 3 vs Katakuri Win

Round 4 vs Zoro Loss

Round 5 vs Ivankov Loss

Round 6 vs Zoro Loss

Round 7 vs G/P Doffy Win

Player B – Trevor Nemcovic on Whitebeard

Round 1 vs Zoro Win

Round 2 vs Rebecca Win

Round 3 vs Whitebeard Win

Round 4 vs Law Win

Round 5 vs Zephyr Win

Round 6 vs Whitebeard Win

Round 7 vs Law Win

Player C Colin Wong on Katakuri

Round 1 vs Katakuri Win

Round 2 vs Katakuri Loss

Round 3 vs G/P Doffy Incomplete

Round 4 vs Whitebeard Loss

Round 5 vs Croc Win

Round 6 vs Law Loss

Round 7 vs Katakuri Win

Team score was 5-2

4. Share with us the experiences, tips and hints to the players/team who will participate in the 3on3 event in the future?.

Try your best to sit the decks that will have a good consistent match up into anything. Our Zoro faced a lot of the mirror and we weren't prepped for that, Neither were we in Seat C. Use communication it's one of the most important tools one of the reasons we won most of our rounds. Middle player being a consistent player helps with that.

5. So now you guys will head for the final, any plan to practice or deeper training?

If I do any more 3v3 which I probably will. I will be doing more meta research for these things and even 3v3 practice with other teams.

I would like to thank my team for asking me to come out and play with them. They killed it being this was last minute with little time to prep. Would love to team up again with them in the future. Go team Sunshine Games!

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