I decided to build Mono Purple Kaido as my deck because of the unique playstyle and interactions it gives. Your type of gameplay with Purple Kaido will depend on what deck your opponent plays. This deck requires you to think of what to do in your next turn since you manipulate your don during and after your turn so making the best use of your Don! is very important.
I mainly play heavily on Tempo and Blockers until I Ramp up my Don's for the game. I use at least 14 blockers on my deck as it gives me room to ramp up and manipulate my Don! with the effects of my Characters that require me to lessen my Don!
When going first, I always mull to get a 2-cost Ulti and 6-cost Queen in my hand. This is an important combo because it accelerates your Don! to 6 in your 3rd turn to drop the 6-cost queen that gives -2000 and has rush. The -2000 is important because you can start giving pressure on your opponent's board since Ulti can attack your opponent's 5000 with Queen. If going second, I play ramp and rely on my blockers since I am usually the first to get 10 Don! and just play the 10-cost Kaido to reset the board and control the game.
Also, don't forget to use active Don! first before using an ability that will give you -1 Don! It is economical that way because you're just putting back 1 used Don! already.
For finishing the game, I always like using Kaido's Ability if the remaining life of the opponent is 1 because I can just fully swing at the opponent's leader.
There is no current "Meta" format in One Piece Card Game as players are just starting to brew decks. But Green is getting some recognition because of their "hit and stand" type of play. This deck struggles in Blue Control. So to counter it, I play 4x 3-cost Who's Who to get rid of Sentomaru and Ms.All Sunday.
For Green, I teched in x1 of Sheep's Horn to rest their 7-cost Kid as I struggle in its hit and stand.
For red, I just spam blockers and wait for them to empty their hand before attacking. There will be times when you have to make tough decisions on what card to play next because you will be a Don! short and you will be forced to pass the turn to get resources for your next turn.
Mono Purple Kaido is very fun to play because there is no "fixed" gameplay to it. You need to get different pieces in different matches to win. It's just a wait-and-see game until your opponent misplays and you take that opportunity to get wins
Sam Regalado, an OPTCG player.
3 thoughts on “[DeckReview] Sam – A Deck Review: Full Defense Kaido!”
Nice guide! more of these stuff pls. Thanks
So I like the defense aspect but I feel you should have the stage as it’s a good ramp card for 3. I was building a deck sort of like this setup but I did not have Jack because the meta decks have a lot of draw power and trashing just 1 card is not going to be as critical as you getting Don. I also think I will replace X.Drake due to the same reason. I think I will put in 2 starter deck kings for the knockout ability. Other then the minor changes I did I think the deck is a great idea! Whe I built my deck with 16 blockers people said it was too much so I am glad to see someone else doing the same thing. Also note I am not a huge meta player I want to just have fun!
Hi! Sam here, I agree with you that putting the stage is better as it helps ramp up the deck but do note that when I played this, there is no meta yet since it is a pre-release date tournament so we're kind of experimenting decks here and then. I exchanged the Stage card into 2-cost Ulti as it is a 3k beater and I played a lot of blocker so getting the 10-cost kaido and 9-cost kaido is only an option to remove problematic ST cards. I have put X.Drake and Ulti 4 cost for the 2k Counter and to also back-up the Black Maria as I use it as an optional attacker.
Hope this explains the build! Thank you so much for appreciating!