[EN-OP4] Latin America 3on3 with 84 teams. The winner, team ASL brought WB, Kata and Law.

Team Introduction

Valentín: Hi everyone, Valentín Marchant here from Chile. I’ll be the one writing most of this article on my team’s behalf. I don’t have any history playing TCGs other than playing Pokemon with my brother and cousins with fake cards bought in the market haha, I’m just a big One Piece fan since 2014, when I heard that the One Piece TCG was coming up I was very excited and I fully entered into the TCG world since the super pre-release.

I don’t consider myself to be a pro player at all, but I’m not a terrible one either, here are some few achievements in the game:

– 1st place at local’s Super Pre-Release Event

– Top 32 at Latin America Deck Limited Battle

– Top 32 at Latin America Treasure Cup August

-1st place at Latin America 3on3 Cup (in Chile)

Angelo: Hi I’m Angelo, 17 years old and this is the first TCG that I’ve played, I played purple Kaido during OP01 and OP02 and I’ve been playing Katakuri since OP03, I love the anime Love Live and the one achievement I have in my record is to make top 36 in the last Latin America Offline Regional in Chile, besides the 3 on 3 where we managed to get the first place.

David: Hi! My name is David, I’ve always liked to play cards and to collect them, and on this occasion, I entered in the world of One Piece. This is my first big tournament, so I don’t have other “achievements” in this side of the world. I started playing One Piece in September 2022 in Japan actually, and I played occasionally over there for almost a year, over there I’ve met nice people from whom I learnt a lot of things, now I’ve returned to Chile (for now). In my return to Chile I was welcomed by the team ASL and thanks to them I was able to enjoy this wonderful experience.

2. Will you share with us about the strategy of the team, deck choice before the tournament?

It wasn’t that difficult to be honest, Angelo have only played Katakuri since OP03 so he really knew his deck and matchups, 

I (Valentin) played Strawbeard (Whitebeard with Straw Hats engine) for OP02 and a good part of OP03, for OP04 I tried B/Y Queen leader, it was really fun but I knew that it wasn’t the most competitive deck, so I returned to the good old Whitebeard with only one OP04 tournament with the deck, but it was very similar so it wasn’t difficult at all. 

David was struggling between Nami and Law, having more experience with Nami (he played it in Japan) but knowing that it wasn’t the most competitive deck (considering that we have a lot of Katakuri players in Latam) and recently a friend borrowed him the Law deck, he had experience with it but he didn’t feel that confident, we told him to play whatever he wanted as our main objective as a team was just to have fun, at the end he decided to go with Law since it has better matchups with the actual meta here. David was crazy and was convinced to put a 8 cost Kid or a 10 cost Doffy into his deck, me and Angelo were really supportive and we were like “just follow your gut and have fun”, so he ended putting two 10 cost Doffys in his deck, and it was nuts, I’ll talk more about it in the next section.

Whitebeard - Valentin Marchant
Law - David Gonzalez
Katakuri - Angelo Riffo

We think that the combination Law, Whitebeard and Kata was the most solid for the actual meta, our original plan was for me as Whitebeard to be the number #2 player, since my matches are mostly always the same and really quick, so I would be able to be easily aware of each of my teammate’s match, but we registered the player randomly (we thought we were going to decide the order on the day of the event), so the order ended up like this.

Player #1: Whitebeard (Valentín)

Player #2: Law (David)

Player #3: Katakuri (Angelo)

And to be honest, I think that it was the best that it could happened to us, because most of the teams thought the same, so most of the matchups were favorable for us.

3. How was the matchups result for each deck?

With the main objective of having fun and getting the top 64 Chopper, which was mostly free, since there were only 84 teams, we managed our way to the perfect 7-0 with only two critical and hard rounds in my opinion, I will talk about those rounds and the final one in greater depth.

The matchups were balanced and quite varied I think, and the team performed really well, each of us won the matches that we needed to win, and those were key for us to win the tournament.

Valentin (Whitebeard) R1. Strawbeard: W R2. Zoro: W R3. Katakuri: W R4. Zoro: W R5. Law: W R6. Rebecca: L R7. G/P Doffy: W

David (Law) R1. G/P Doffy: W R2. Whitebeard: L R3. Yamato: W R4. Whitebeard: W R5. Zoro: L R6. B Crocodile: W R7. Law: L

Angelo (Katakuri) R1. G/B Sanji: W R2. Katakuri: W R3. Whitebeard: L R4. Katakuri: W R5. Katakuri: W R6. G/P Doffy: W R7. Whitebeard: W

In round two sadly we faced a group of friends, we thought that we were gonna ran to each other but further ahead in the tournament not at the start (greetings to Los Tios, our second team). David (Law) was nervous in his match against Whitebeard and he turned out to face one of the best Whitebeards in Chile in my opinion (Franco Ossa) and he lost, Angelo was facing a mirror match and he barely won by playing 10 cost Big Mom and putting blindly a Bege into his life (besto trigger), and from my side I was having a tough match against Zoro, he pushed all my cards in hand with 6k attacks with small bodies, and he made me attack his characters with my big bodies because otherwise I would lose in the comeback, at the end he had like 2 cards in hand and 2 lifes, and I had 1 card in hand and 3 attacks (my leader, a 6k vainilla Luffy and a 6k Marco), so I had to go for game, we took our time with my team and calculated the best way of attacking, and we barely made it. Cheers to our opponents Matias Segura (Zoro) and Francisco Gonzalez (Katakuri), great players both!

In round six we ran to the team that made it 2nd in the tournament (greetings to Team Wanted, great guys), I faced Rebecca, and I literally couldn’t do a thing, my opponent killed or sent to the bottom each of the characters I played, managed to take some life but it was just a matter of time, that is the only match that I lost. Angelo faced G/P Doffy, the Doffy player failed 3 Nami searches and that was it. So, everything was in David’s hands, facing a Blue Crocodile who was controlling the board with his on-play effects and recycling events with Ms. All Sunday, David was able to push his opponent to have only 2 cards in hand, 1 life and two bodies on board, while he had only a Makino on board, 3 lives and and 3 hands in card and , but with a secret surprise in hand, the craziest tech, the 10 cost Doflamingo character, nobody and I literally mean nobody was expecting that to come on board, he played it, freezed a 9 cost Mihawk and the leader and that was it, the opponent had to concede. It was pretty wild, that Doflamingo appeared with a perfect timing.

For our final match, I faced a G/P Doffy, he played a lot of blockers, but he ran out of counters in his hand, and when I was able to play the 9 cost Whitebeard, that was it, nothing really dangerous. Angelo faced a Whitebeard, a really unfavorable matchup for him, but he won the dice, went second and played his curve perfectly, his opponent couldn’t do much. At the same time David was facing a Law mirror, with the most bricked hand I’ve seen for a Law player (like 2 Zoros rush,2 Luffy rush and 1 Law blocker in his hand after mulligan), so he was struggling, but the other two won our matches before him, so it was already decided that we were the winners of the tournament!

We would like to greet our other friends and teammates that we ran into during rounds, in Round 4 Rodrigo Villa, Francisco de la Fuente and Boris Cisternas, and in Round 5 Jose Rodriguez, Walter Burgos, Milton, all great people and players!

4. Share with us your thoughts after this 3on3 event, are there hints to tips?

The whole tournament was a great experience for the three of us, it’s an interesting and super fun format, it really gives you that sense of nakamas in your team. Like I said, our objective was to have fun, and that’s our best tip we can give to future teams that are reading this article, we were able to control our nerves by having in mind that this is just a game and in the worst scenario we would have 2 teammates that can help you choose the better way to win the match.

Leaving aside the kitsch haha we recommend to train with your team, try the format of communicating to each other during a match, face each other and give each other feedback to improve in the game. Also talk about each other best and worst matchups, so you can know when to be more aware of the match that is happening to your side, communication is key before and during the tournament!

Conclusion and Acknowledgments

Valentín: I would like to thank my formal teams, ASL and Los Tios for the support during the tournament and the tips shared, also would like to thank Third Impact, my local store where I run the store tournaments and where I’m judge, great community there. Finally greetings to all the guys from PiedraBruja, that’s where I mainly play and practice, all of them great players!

David: A big hug from the distance to Eduardo who still lives and Japan, and thanks to Milton and Raul for starting the friendship that made it possible for me to be here in ASL and winning the tournament with these guys.

Angelo: Greetings to my friend Guaton Paulo, who has been supporting me since always and between each round he asked me how I was doing.

[EN-OP4] Giovanni: 2nd Place in Noheros Regional (1024 players) with WB.

Introduction

Hello everyone, I’m Giovanni Salvatore Oliva from Italy. I firstly want to thank the One piece top decks team for letting me share my decklist and experience in the most recent noheroes 1024 players online regional.

I got introduced to the One piece card game by my friend and neighbour Roberto Rondino (#3 ranked Europe) even before the starter decks came out in Europe, and we instantly fell In love with the game and started playing it more and more everyday, which led us to become quite good at it, getting results right from the start of the game.

Since the start of the game i managed to rack up three top 4 finishes, One top 16 at offline events and the most recent 2nd place in the noheroes online regional with whitebeard

Decklist

I started playing WB After the OP3.5 restriction list came out, because it was making waves here in the Italian community, and I quicky recognized how the banlist only benefited whitebeard, by not relying on the 9-cost WB anymore, and having more of a rush/beatdown strategy which really abuses some of the leader’s core mechanics.

Click into the image for the decklist in One Piece Top Decks

The deck main strategy is to rush your opponent down, pressuring their Life cards, with big vannilas and rush characters like 5-cost luffy and 7-cost ace.

The strength of the deck is the ability to set up a big board while taking every direct attack on your leader, once you get to turn four, ideally, you should start to pressure your opponent with Luffy rush, and follow up with or another Luffy/Ace the turn after, placing a blocker down or leaving Just enough dons up to make sure your opponent can’t attack your leader efficiently and respond to the threats on board at the same time.

Matchups (Regional)

My match ups were: – katakuri (win) – law (win) – katakuri (win) – law (win) – whitebeard (win) –whitebeard (win) – whitebeard (win) – Black luffy (win) – law (win) – zoro (lose)

The match up against katakuri is a favourable one, when going second I play sanji First turn, or nami in alternative, then establish my 4/6000 and 6/8000 on curve, and from turn 4 start attacking leader with as many 7k attacks as possible rushing them down. Going first the gameplan is similar but It can get difficult, esplecially if they trigger a thunderbolt from life, turn one nami, turn two sanji and 7k Attack or 5k attack with nami and 6k with leader, turn 3 4/6000 and 7k with leader, from turn 4 you need to really start pushing for their Life playing luffy rush and focusing on 7k attacks when is don efficient.

Law is a tricky match but still favourable in my opinion, going first 5 cost marco is key, chaining two in a raw on turn three and four is usually the best play. Going second the best play is to set up your 4/6000 and 6/8000 on curve and start pushing with luffy on turn 4. One Key concept against law is to not be afraid of attacking with 6k, esplecially if they have a blocker law on board.

The mirror (White Beard) is an unexpectedly skillfull match up, even though going second and seeing 9-cost wb is a big advantage, usually the best player wins, being able to recognize when to attack and how to get the most resources out of your characters Is key. And this depends on the key cards of the match up you get dealt from your deck (luffy rush, ace, 9-cost wb). To prove this point I won two mirrors going first in this tournament and have an incredible winrate in the mirror in major tournaments.

Finally, zoro is a really interesting match up, for me the key to win is to spam 6k attacks (especially if they have dons open) and develop too wide of a board for the zoro to respond, the key cards for this strategy are luffy rush and chopper, which allow wb to be aggressive while blocking out important damage while being really don efficient. Also don’t be afraid to take the Life when they swing for it in the first turns.

Message

I wanna thank my whole local community, the team I practice with, they all help creating a really competitive enviroment while still keeping It incredibly fun to play in. Honorable mentions for my teamates and friends: Roberto Rondino, Matteo Longhin, Antonino Borzi, Antonio Festino, Luigi Amato, Gianluca Noviello and Luca Irano.

[EN-OP4] Trevor: an 3v3 tourney report (PPG: 200+players)

Trevor and his friends, Mohammed Fattah and Colin Wong, teamed up and participated in the PPG 3v3 (200+ players) (North America) tournament and took the 10th place with the team score result 5-2.

In this article, Trevor will share with us his experience with this tournament.

1. Tell us something about yourself? and before this tournament, do you have some other (personal) achievements?

Hello, my name is Trevor. I haven't been playing TCGs for long. I would say One Piece is my first and I started back in starter deck format. I did not start taking the game seriously until set 2 before my online Treasure Cup, first big event and ended up placing 16th there with Zoro. From there I was hooked and wanted to get into more set 3 events which included two in person regionals, a in person Treasure Cup and an online regionals. 

I got my first shot at my nats invite with the online regional and ended up top 32 there. That following weekend I went to Gen Con which was a major success with me getting 4th at the regionals and the next getting top 64 at the Treasure Cup. Orlando was my last set 3 event and that ended with me getting 15th. I am hoping to get into future set 4 events and keep up the good work I have been doing. 

Trevor WB deck, click into image for decklist
Colin Wong: Katakuri
Mohammed Fattah: Zoro

2. Will you share with us about the strategy of the team, deck choice before the tournament?

Going into this we wanted to make sure I was in the middle on Whitebeard my strongest deck so I can end games quickly and help my teammates ASAP. I chose to run Pure Whitebeard as that version felt the most consistent into the meta for me. Glad I did because the Whitebeard cards were MVP. Next decision we're the other two decks and what seats. We chose Katakuri for C and Zoro for A. If we could do it over again I would only change Zoro for Rebecca. Our Player A ran into mostly Red, Ivankov and G/P Doffy. 

3. How was the matchups result for each deck?

Player A Mohammed Fattah on Zoro

Round 1 vs WB Loss

Round 2 vs WB Win

Round 3 vs Katakuri Win

Round 4 vs Zoro Loss

Round 5 vs Ivankov Loss

Round 6 vs Zoro Loss

Round 7 vs G/P Doffy Win

Player B – Trevor Nemcovic on Whitebeard

Round 1 vs Zoro Win

Round 2 vs Rebecca Win

Round 3 vs Whitebeard Win

Round 4 vs Law Win

Round 5 vs Zephyr Win

Round 6 vs Whitebeard Win

Round 7 vs Law Win

Player C Colin Wong on Katakuri

Round 1 vs Katakuri Win

Round 2 vs Katakuri Loss

Round 3 vs G/P Doffy Incomplete

Round 4 vs Whitebeard Loss

Round 5 vs Croc Win

Round 6 vs Law Loss

Round 7 vs Katakuri Win

Team score was 5-2

4. Share with us the experiences, tips and hints to the players/team who will participate in the 3on3 event in the future?.

Try your best to sit the decks that will have a good consistent match up into anything. Our Zoro faced a lot of the mirror and we weren't prepped for that, Neither were we in Seat C. Use communication it's one of the most important tools one of the reasons we won most of our rounds. Middle player being a consistent player helps with that.

5. So now you guys will head for the final, any plan to practice or deeper training?

If I do any more 3v3 which I probably will. I will be doing more meta research for these things and even 3v3 practice with other teams.

I would like to thank my team for asking me to come out and play with them. They killed it being this was last minute with little time to prep. Would love to team up again with them in the future. Go team Sunshine Games!

[JP-OP5] Vu Nguyen: Katakuri in OP5 meta

Hello, my name is Pham Anh Vu Nguyen from Viet Nam. First of all, I would like to express my gratitude to the OP Top Decks team for giving me the opportunity to share my achievements. I started learning One piece card game from my friends and my favourite character is "Uta".

I started playing from OP-03. During that time, I tried the lot of games and participated in GrandLine TCG Shop Tournament and I was lucky enough to win the champion with Yellow Katakuri deck and below my deck profile.

Click into image for decklist

Some players will wonder why I only used 1 8C Katakuri and did not use 7C Big Mom. Katakuri is one of the most powerful yellow cards back in OP-03 but after many testing with the new OP-05 decks, I found out that this style is no longer stable. Therefore, I decided to change from life control to character spawn playstyle.

Strengths and weaknesses of the deck

The strength of this deck lies in its the surprise in Life Trigger. You can play characters from your life to your field or can block an attack or K.O an opponent's character during their turn. In addition, the leader's ability helps us be more proactive in life control as well as apply pressure in the early game.

The weakness is the deck is quite dependent on Life Trigger. For example, not having any trigger cards in the Life Area will makes your game much tougher. Moreover, the biggest disadvantage of this deck is that you will have a small hand size, so it requires lots of calculation.

Tournament results

Below are details of the matches in my tournament

➢ Swiss:
1st match up: R/P Law : win

Law is alway the hard match up, trying to play aggressive with Leader and Skypie Engine like Ohm and Holy then use 10c Bigmom to burn the last opponent Life. Luckily, Law did not have a good hand so I won

2nd Round: Yellow Enel: win

Enel would control their Life with many boss monster like 9c Yamato, 8c Katakuri. If I did the same, I couldn’t win Enel So I decided to play aggressive at the beginning and then control tempo with 10c Bigmom. When I had 3 Bigmom inplay, I won

3rd Round : Yellow Enel (second) : win
With the same tactic in 2nd round, I won Enel again

4th: R/B Sabo :

This is the 1st time I met Sabo in the tournament. Sabo is very strong about protecting their blocker. I also decided play aggressive but Hina stop me and I lost.

5th: R/Y Betty
So hard to stop Betty if she has good hand and good trigger. I lost Top 8


Top 8: R/Y Betty : win

I met Betty again. She still rush with a lot of pressure with Revolution Amry Engine. But I changed play style, the Katakuri leader effect is good to hit opponent Character with 7k power, and I can check my life. My Life is so good in this matchup with Sanji OP04, Cracker and Satori. I won after using thunder bolt to destroy Ivan.

Top 4: G/B Rosinante : win

Rosinante is the good control deck for Green with a lot of blocker and Final boss 10c Doffy. But Katakuri with 4 10c bigmom made me win, the key is not try to attack when Doffy 10 drop in opponent’s hand

Final : R/B Sabo : win

With experience from the 4th Round. I alway try to keep thunder Bolt in my hand to destroy Hina after baiting him and their Blocker. Expand the board from trigger and Combo Ohm and Holy made me win this final round

About the cards I used in the tournament

OP04 Bege: This card has a trigger effect to stop an opponent's attack. In addition, having 2k counters for defend is also very useful.

OP04 Sanji: This is a character that is familiar to anyone who plays a yellow deck. This is a blocker unit but can also be used to attack well. With the trigger effect, this card can be played to the field during your opponent's turn.

OP3 10c Bigmom: This is my important card in the deck. With the ability to both gain one life and trash one of your opponent's life, it causes the opponent to lose life and prevents the opponent from adding life cards to their hands. And it's very effective against Enel.

Perospero: This is a pretty good character for the early game. The play cost is quite low and there is also 5k power used to stabilize the voltage. Not only that, when being K.O., it is also a resource to find another Big Mom Pirate cards.

Thunder Bolt: This card's most effective purpose is to take Life Trigger to K.O an opponent's character cost 5 or less, reducing attacks. In addition, this card is also used to K.O the opponent's blocker characters.

Shirahoshi: Because the Katakuri deck has quite a few hands, this will be the best hand recovery item. Effect when take life trigger you can draw 3 cards and trash 2 cards. That help to cycle through tour deck appropriately.

OP5 Satori: This is a character that can appear when taking life trigger with 5k power. It also has 2k counters to increase the deck's defense.

8cost Katakuri: Katakuri is a familiar character of the deck. With the ability to place opponent's character cost 8 or less to the Life Area, or you can use it to place your character like Shirahoshi into your life.

Here is a summary of the deck's featured cards. This is just my personal opinion about the deck. Thank you for reading my article.

EB-01: Extra Booster Memorial CollectionEB-01:

Viola
Yellow Character (EB01-052) SR
2 Cost / 0 Power (Special)
Dressrosa
[Counter +1000]

"Blocker"
[On Play] Choose 1 of the following:
– Look at all of your opponent's life. Then return them in any order.
– Turn all of your life cards face down.

Kyros
Black/Yellow Leader (EB01-040)
4 Life / 5000 Power (Slash)
Dressrosa

[Activate Main] [Once Per Turn] You may turn the top card of your life face up: KO up to one of your opponent’s cost 0 characters.

Hannyabal
Blue/Purple Leader (EB01-021)
4 Life / 5000 Power (Slash)
Impel Down

[At the end of your turn] You may return one of your cost 2 or greater {Impel Down} characters to your hand: Set up to one Don!! card from your Don!! deck as active.

Kozuki Oden
Red/Green Leader (EB01-001)
4 Life / 5000 Power (Slash)
Land of Wano / Kozuki Clan

According to the rules, your character cards with the type {Wano Country} without a counter have +1000 counter.
[DON!! X1] [When attacking] If you have a cost 5 or greater {Wano Country} character in play, this leader gets +1000 power until the start of your next turn.

News for Japan format: The product will be released on January 27, 2024! The package for ONE PIECE card game extra booster “Memorial Collection” has been released!

News for English format: Extra Booster Memorial Collection is a booster set which will feature an array of popular characters from the entirety of the series and cover various themes. The set will focus on characters who had fewer holographic cards such as Chopper, Brook, Oden and Kyros.
This set will build up on prior decks such as Dressrosa, Baroque Works and Impel down.
Leader x3
Common x28
Rare x21
Super Rare x8
Secret Rare x1
DON!! Card x1
61+1 card types
 
Releases for English in May 2024

Leaks: OP-06 Booster Set: Twin Champions

Vinsmoke Niji
Purple Character (OP06-064) C
3 Cost 3000 Power (Special)
Counter +1000
Vinsmoke Family/Germa 66

[Activate: Main] DON!!-1, You may trash this character: if your leader has the {GERMA 66} Type, you may play up to 1 Cost 5
{Vinsmoke Niji} from your hand or trash.

Kozuki Hiyori
Yellow Character (OP06-106) SR
Cost 2 / Power 0 (Wisdom)
Wano / Kozuki Clan
[Counter +2000]

[On Play] You may put the top or bottom card of your life pile into your hand: Put up to one card from your hand on the top of your life pile.

Gravity Blade Raging Tiger
Blue Event (OP06-058) R
Cost 7
Navy

[Main] Place up to 2 cost 6 or less characters in any order on the bottom of their owner’s deck.

[Trigger] Place up to one cost 5 or less character on the bottom of its owner’s deck.

Noah’s Ark
Green Stage (OP06-041) C
Cost 6
Fishmen Island

[On Play] Rest all of your opponent’s characters.

[Trigger] Put this card into play.

Camie
Green Character (OP06-025) R
Cost 1 / Power 2000 (Wisdom)
Merfolk
[Counter +1000]

[On Play] Look at the top 4 cards of your deck and reveal up to one {Fishman} or {Merfolk} type card other than [Camie] and reveal it, then put it in your hand. Then, put the rest on the bottom of your deck in any order.

Ark Maxim
Yellow Stage (OP06-117) C
Cost 1
Sky Island

[Activate:Main][Once Per Turn] You may rest this Stage and one of your [Enel]: K.O. all of your opponent's characters with a cost of 2 or less.

Gum Gum King Kong Gatling(OP06-018) 
Cost 2
FILM / Straw Hat

[Main]
Give up to 1 of your leader or characters +3000 Power. Then, if your opponent has a character with 7000 Power or more, give up to one of your Leaders or Characters +1000 Power.

[Trigger]
KO up to 1 of your opponent's characters with 5000 Power or less.

Lola
Black Character (OP06-094) C
Cost 4 / Power 6000 (Slash)
Thriller Bark Pirates
Counter +1000

Aramaki
Blue Character (OP06-043) SR
Cost 8 / Power 8000 (Special)
Navy

[Blocker]
[Activate Main][Once Per Turn] Discard one card from your hand and return 1 cost 2 or lower character to the bottom of it's owner's deck. This character gains +3000 power for this turn.

Monkey D. Garp
Blue Character (OP06-055) C
Cost 5 / Power 7000 (Strike)
Navy

[Don!!x2][When Attacking] If you have 4 or less cards in your hand, your opponent cannot activate [Blocker] during this battle.

Onami
Yellow Character (OP06-101) R
Cost 2 / 3000 Power (Special)
Straw Hat Crew
Counter +1000

[On Play] Give up to 1 of your leaders or characters [Banish] for this turn.

[Trigger] KO Up to 1 of your opponent's 5 cost or lower characters

Tararan (OP06-089) 
Cost 2 / 3000 Power (Special)
Thriller Bark Pirates
Counter +1000

[On Play]/[On KO] Trash the top 3 cards of your deck

Arlong (OP06-023)
Cost 4 / Power 6000 (Slash)
Fishman/East Blue/Arlong Pirates

[On Play] you may discard 1 card from your hand: up to 1 of your opponent's rested leaders may not attack until the end of their next turn.

[Trigger] Rest up to 1 of your opponent's cost 4 or lower characters

Lily Carnation (OP06-015)
Cost 4 / Power 0 (Special)
FILM / Omatsuri Island
Counter +1000

[Activate: Main] [Once Per Turn] You may trash one of your characters with 6000 power or more: Play up to 1 [FILM] type character card with a power between 2000 to 5000 from your trash, rested.

Oars (OP06-083) UC
Cost 4 / Power 7000 (Strike)
Giant / Thriller Bark Pirates


This character cannot attack.
[Activate Main] You may KO up to one of your {Thriller Bark Pirates} type characters: This character loses all abilities until end of turn.

Raki (OP06-113) C
Cost 1 / Power 1000 (Ranged)
Sky Island / Shandora Warrior
Counter +1000

If you have a [Shandora Warrior] type character other than [Raki], this Character gains [Blocker]

Shanks (OP06-007) SR
Cost 10 / Power 12000 (Slash)
FILM / Four Emperors / Red Hair Pirates
[No Counter]

[On Play] K.O. up to 1 of your opponent's characters with 10000 power or less

Shuraiya (OP06-009) SR
Cost 3 / Power 4000 (Strike)
FILM / Shipbuilding Town
Counter +1000

[Blocker]
[When Attacking]/[On Block] [Once Per Turn] This Character's power becomes the same as the power of your opponent's Leader until the start of your next turn.

Perona (OP06-093) SR
Cost 4 / Power 5000 (Special)
Thriller Bark Pirates

[On Play] If your opponent has 5 or more cards in their hand, choose one of the following:

– Your opponent discards 1 from hand
– Give up to 1 of your opponent's characters cost -3 for the turn

Tokikake
Blue Character (OP06-052) C
Cost 2 / Power 3000 (Strike)
Navy

[DON!!x1] If you have 4 or less cards in your hand, this character cannot be K.O.'d in battle

Daruma
Green Character (OP06-029) UC
Cost 3 / Power 4000 (Slash)
Fishman/New Fishman Pirates
[Counter +1000]

[DON!!X1][When Attacking][Once Per Turn] If your leader has the [[New Fishman Pirates Type]], set this character as active, and give it power +1000 for the turn. Then, add the top card of your life to your hand.

Ratchet
Red Character / OP06-014 C
1 Cost / 0 Power (Wisdom)
FILM/Mecha Island
[Counter +1000]

[On Opponent's Attack] You may discard any number of [FILM] type cards from your hand. For each card discarded this way, give 1 of your leader or characters +1000 Power for this battle.

Charlotte Pudding
Blue Character (OP06-047)
Cost 4 / Power 4000 (Wisdom)
Big Mom Pirates

[On Play] Your opponent returns all of their hand cards to their deck and shuffles their deck. Then, your opponent draws 5 cards.

[Counter+1000]

Monkey D. Luffy
Red Character / OP06-013 R
2 Cost / 3000 Power (Strike)
FILM / Straw Hat Crew
[Counter +1000]

[On Play] Look at 3 cards from the top of your deck; reveal up to 1 {FILM} type card and add it to your hand. Then, place the rest at the bottom of your deck in any order.

[Trigger] Activate this character’s [On play] ability.

Raise Max
Red Character / OP06-016 UC
1 Cost / 2000 Power (Wisdom)
FILM / Revolutionary Army

[Activate Main] You may place this Character at the bottom of the owner's deck: Give up to 1 of your opponent's Characters −3000 power during this turn.

Borsalino
Blue Character (OP06-054) UC
2 Cost / 4000 Power (Special)
Navy

If you have 5 or less cards in hand, this character gains [Blocker].

Buggy Special Promo
Zoro and Sanji Secret Rare art (AA)?
Leader Art

Tot Musica
Red Character (OP06-11) R
5 Cost / 6000 Power (Special)
Film
[Counter +1000]

[Activate: Main] [Once Per Turn] You may rest one of your {Uta}: This character gains +5000 Power for this turn.

Schneider
Red Character / OP06-008 C
3 Cost / 5000 Power (Wisdom)
FILM / Straw Hat Chase
[Counter +1000]

Vander Decken IX
Green character (OP06-033) R
Cost 2 / Power 2000 (Ranged)
Fishman/Flying Pirates
[Counter +1000]

[On play] You may trash a "Fishman" type card from your hand or trash a "Noa’s Ark" from your hand or field: K.O. up to one of your opponent's rested characters.

Vinsmoke Judge
Purple Character / OP06-062 SR
8 Cost / 8000 Power (Slash)
Vinsmoke Family / Germa 66

[On Play] DON!!-1, You may trash 2 cards from your hand: Play up to 4 {Germa 66} type Character cards with 4000 power or less from your trash with different names.

[Activate: Main] [Once Per Turn] DON!!-1: Rest up to 1 of your opponent's DON!! cards.

Hody Jones
Green Character / OP06-35 SR
7 Cost / 8000 Power (Strike)
Fishman / New Fishman Pirates

<Rush>
[On Play] Rest up to a total of 2 of your opponents characters and/or don. Then, put the top of your life cards into your hand.

Kozuki Momonosuke
Yellow Character / OP06-107 SR
5 Cost / 6000 Power (Wisdom)
Wano / Kozuki Clan

[Blocker]
[On Play] Place up to one of your {Wano} type characters other than {Kozuki Momonosuke} on the top or bottom of its owners life pile face-up.

Gecko Moria
Black Character / OP06-086 SR
8 Cost / 9000 Power (Special)
Seven Warlords of the Sea/Thriller Bark Pirates

[On Play]
Choose up to one cost 4 or less and up to one cost 2 or less character card from your trash. Play one of them, then play the remaining rested.

Roronoa Zoro
Green Character / OP06-118 SEC
9 Cost / 9000 Power (Slash)
Straw Hat Crew

[When Attacking](Once Per Turn)(1) Set this character as active.

[Activate Main](Once Per Turn) (2) Set this character as active

Sanji
Blue Character / OP06-119 SEC
9 Cost / 9000 Power (Strike)
Straw Hat Crew

[On Play]
Reveal the top 1 card of your deck, you may put into play up to 1 revealed character with cost 9 or less other than {Sanji}. Then, place the remaining cards on the bottom of your deck.

Sengoku
Blue Character (OP06-049) C
5 Cost / 7000 Power (Strike)
Navy
[Counter +1000]

Hammond
Green Character (OP06-032) C
2 Cost / 2000 Power (Ranged)
Fishman/New Fishman Pirates
Counter +1000

[Blocker]

Aisa
Yellow Character / OP06-099 C
1 Cost / 0 Power (Wisdom)
Sky Island
Counter +2000

[On Play] Look at up to 1 card from the top of your or your opponent's Life cards, and place it at the top or bottom of the Life Cards.

Cosette
Purple Character / OP06-072 C
1 Cost 0 Power (Wisdom)
Germa Kingdom
Counter +1000

If your leader has the [GERMA 66] type and your board has 2 or more DON!! less than your opponent, this character gains [Blocker]

Inuppe
Black Character (OP06-082) C
2 Cost / 3000 Power (Strike)
Thriller Bark Pirates
Counter +1000

[On Play]/[On KO]  If your leader has the {Thriller Bark Pirates} type, draw 2 cards, then discard 2 cards from your hand.

Secret Rare Zoro and Sanji. Both are 9cost to play with 9000 power.

Kuzan
Blue Character / OP06-045 UC
3 Cost / 5000 Power (Special)
Navy

[On Play] Draw 2 cards, then place 2 cards from your hand at the bottom of your deck.

Genbo
Yellow Character / OP06-105 (C)
3 Cost / 5000 Power (Ranged)
Sky Island/Shandora Warrior
[Counter +1000]

Koushirou
Green Character / OP06-026 C
3 Cost / 0 Power (Slash)
Shimotsuki Village
[Counter +1000]

[On Play] Set up to 1 of your cost 4 or lower [Slash] trait characters active. Then, for this turn, you may not attack your opponent's leader.

Brook
Black Character (OP06-092) R
6 Cost / 6000 Power (Slash)
Former Rumbar Pirates

[On Play] Choose one:
– Put up to one of your opponent's characters with a cost of 4 or less into their trash.
– Your opponent puts 3 cards from their trash to the bottom of their deck in any order.

Cerberus
Black Character (OP06-087) 
2 Cost / 2000 Power (Strike)
Thriller Bark Pirates
[Counter +1000]

Inazuma
Red Character (OP06-002)
4 Cost / Power 5000 (Slash)
Revolutionary Army

When this Character has 7000 power or more, this Character gains [Banish].

[Counter+1000]

Zephyr
Purple R (OP06-075)
7 Cost / Power 7000 (Strike)
FILM / Navy

[On Play]
DON!! -1: Nullify all abilities from up to one of your opponent’s characters this turn. Then, if that character has 5000 power or less, KO it.

Gion
Blue UC (OP06-044)
4 Cost / Power 5000 (Slash)
Navy
Counter +2000

[Your Turn][Once Per Turn]
When your opponent activates an event, your opponent places one card from their hand at the bottom of their deck.

Vinsmoke Yonji
Purple Character (OP06-066) C
2 Cost 2000 Power (Strike)
Counter +1000
Vinsmoke Family/Germa 66

[Activate: Main] DON!!-1, You may trash this character: if your leader has the {GERMA 66} Type, you may play up to 1 Cost 4
"Vinsmoke Yonji" from your hand or trash.

Kamakiri
Yellow C (OP06-102)
3 Cost / Power 4000 (Slash)
Sky Island/Shondora Warrior

[Activate: Main][Once Per Turn] Place a 1 cost stage at the bottom of its owner's deck: KO up to 1 of your opponent's cost 2 or lower characters.

[Trigger] If you have 2 or less life cards, play this card.

Ryuma

Green Chara/power6000 (Slash)
Wano Country/Thriller Bark Pirates

[On Play]/[On KO] KO up to 1 of your opponent's rested character with a cost-4 or less.

Doctor Hogback

Black Chara/power5000 (Wisdom)
Thriller Bark Pirates.

[On Play] By returning 2 cards from your trash to bottom of your deck in any order, return 1 {Thiller bark pirates} card other than "Doctor Hogback" from your trash to your hand.

Gekko Moria

Black Leader/5life/power5000 (Special)
Thriller Bark Pirates.

Don!!x1 [When Attacking](2): By discard 1 card from your hand: Put the top 2 cards of your deck into your trash then play 1 {Thriller Bark Pirates] Character with cost-4 or less from your trash.

Perona

Green/Black Leader, 4  Life, Power 5000(Special)
Thriller Bark Pirates

[Active Main][Once Per Turn] Choose one of the following effect:

  • Rest up to 1 opponent's character with cost-4 or less.
  • Up to one of the opponent's character gets -1 cost during this turn

Sakazuki
Blue UC (OP06-046)
5 Cost / Power 6000 (Special)
Navy

[On Play] Place up to 1 character with a cost of 2 or less at the bottom of the owner's deck.

Absalom
Black R (OP06-081)
4 Cost / Power 5000 (Ranged)
Thriller Bark Pirates

[On Play] you may return 2 cards from your trash to the bottom of your deck in any order: KO up to 1 character with a cost of 2 or less

Shiki
Purple UC (OP06-073)
2 Cost / Power 1000 (Special)
FILM/Golden Lion Pirates
Counter +1000

[Blocker]
[On Play] If your board has 8 or more DON!!, draw 1 card, then discard 1 card from your hand.

Emporio Ivankov
Red UC (OP06-003)
5 Cost / Power 6000 (Special)
Revolutionary Army

[On Play] Look at the top 3 cards of your deck. Play up to 1 {Revolutionary} type Character Card with power 5000 or less. Then, return the remaining cards to the bottom of your deck in any order.

Ikaros Muhhi
Green Character (OP06-024) UC
5 Cost / 6000 Power (Slash)
Fishman/New Fishman Pirates
Counter +1000

[On Play] If your leader's type is “New Fishman Pirates”, play up to 1 4 cost or lower “Fishman” character card from your hand. Then, add the top card of your life to your hand.

Hody Jones
Green Leader (OP06-020)
5 Life / Power 5000 (Strike)
Fish-Man / New Fish-Man Pirates

[Activate:Main] You may rest this Leader: Rest up to 1 of your opponent's Characters that cost 3 or less, or 1 of their DON!!. Then, during this turn, you can not add life cards to your hand through your own effects.

Denjiro
Yellow Character (OP06-109)
5 Cost 6000 Power (Slash)
Wano Country/Akazaya Nine

[DON!!X2] If your opponent's life is at 3 or less, this character cannot be KO'd by effects

[Trigger]
If your opponent's life is at 3 or less, play this card.

Kawamatsu
Yellow Character (OP06-103)
3 Cost 5000 Power (Slash)
Fishman/Wano Country/Akazaya Nine

[When Attacking]
You may discard 2 cards: return up to 1 of your power 0 characters to the top or bottom of its owner's life face up

[Trigger]
If your opponent's life is at 3 or less, play this card.

Okiku
Yellow Character (OP06-104)
4 Cost 6000 Power (Slash)
Wano Country/Akazaya Nine

[On KO]
If your opponent's life is 3 or less, place the top card of your deck to the top of your life

[Trigger]
If your opponent's life is at 3 or less, play this card.

Vinsmoke Reiju
Purple Character (OP06-068)
2 Cost 2000 Power (Special)
Counter +1000
Vinsmoke Family/Germa 66

[Activate Main] DON!!-1, You may trash this character: if your leader has the "GERMA 66" Type, you may play up to 1 Cost 4
"Vinsmoke Reiju" from your hand or trash.

Vinsmoke Ichiji
Purple Character (OP06-060)
4 Cost 4000 Power (Strike)
Counter +1000
Vinsmoke Family/Germa 66

[Activate: Main] DON!!-1, You may trash this character: if your leader has the "GERMA 66" Type, you may play up to 1 Cost 7
"Vinsmoke Ichiji" from your hand or trash.

Uta
Red/Purple Leader (OP06-001)
4 Life / Power 5000 (Special)
Film

[When Attacking] You may trash 1 FILM type card from your hand: Give up to one of your opponents’ characters -2000 power until the end of turn. Then, add up to 1 DON!! from your DON!! deck as rested.

Vinsmoke Niji
Purple Character (OP06-65)
Cost 5 / Power 6000 (Special)
Vinsmoke Family / Germa 66

[On Play] If you have less DON!! on your field than you opponent, choose one of the following.
– K.O. up to 1 of your opponent's Characters that cost 2 or less.
– Return up to 1 of your opponent's Characters that cost 4 or less to their owner's hand

[Counter+1000]

Vinsmoke Ichiji
Purple Character (OP06-061)
Cost 7 / Power 7000 (Strike)
Vinsmoke Family / Germa 66

[On Play] If you have less DON!! on your field than you opponent, give up to 1 of your opponent's Characters -2000 power for this turn, and this Character gains [Rush].

Vinsmoke Yonji
Purple Character (OP06-67)
Cost 4 / Power 5000 (Strike)
Vinsmoke Family / Germa 66

If you have less DON!! on your field than you opponent, this Chracater has +1000 power.
[Blocker]

[Counter+1000]

Vinsmoke Reiju
Purple Character (OP06-69)
Cost 4 / Power 5000 (Special)
Vinsmoke Family / Germa 66

[On Play] If you have less DON!! on your field than you opponent, and if you have 5 or less cards in hand, draw 2 carsd.

[Counter+1000]

Vinsmoke Reiju
Blue/Purple Leader (OP06-047)
4 Life / Power 5000 (Special)
Vinsmoke Family / Germa 66

[Your Turn] [Once per Turn] When one of your DON!! cards on the field is returned to your DON!! deck, draw 1 card.

One Piece card Game Booster set 6: Twin Champion.

Release date is decided on 11.25 (Sat)! : Theme: Zoro & Sanji.

The set included cards are that are perfect with the Zoro & Sanji deck released on Saturday, October 28th.

Yamato, first card revealed for OP6
Yamato
Green/Yellow Leader (OP06-022)
5000 Power (Strike)
Wano
[Double Attack]
[Activate: Main] [Once Per Turn] if your opponent has 3 or less life, attach up to 2 rested DON!! to one of your characters.

This page will collect all the cards reveals for One Piece Card Game OP-06 Booster name. Twin Champions.

Release Date: estimated on end of November 2023.

ST-13 "The Three Brothers", Release 23 Dec 2023

Flaming Dragon King
Yellow Event (ST13-017) C
2 Cost
Revolutionary Army / Dressrosa
[Counter] Give up to 1 of your leader or characters +4000 Power for this battle. Then, look at all your life cards, and return them in your desired order.
[Trigger] You may add the top or bottom card of your life to your hand: Place one card from your hand to the top of your life.
Edward Newgate
Yellow Character (ST13-004)
6 Cost / 7000 Power (Special)
Four Emperors / Whitebeard Pirates
[Counter +1000]
[On Play] Add the top card of your deck to your life cards. Then, look at all your life cards, place 1 of the cards on the top of your deck. Return your remaining life cards in any order.

Monkey D. Luffy
Yellow Character (ST13-014) 
2 Cost / 2000 Power (Strike)
Goa Kingdom

[Activate: Main] You may trash this character: Reveal the top card of your life, if the card is a 5 cost {Monkey D. Luffy} card, you may play it. If you play it, up to 1 of your leaders gets +2000 Power until the end of your opponent's turn.

Sabo
Yellow Character (ST13-007) 
2 Cost / 2000 Power (Strike)
Goa Kingdom

[Activate:Main] You may trash this character: Reveal the top card of your life, if the card is a 5 cost {Sabo} card, you may play it. If you play it, up to 1 of your leaders gets +2000 Power until the end of your opponent's turn.

Yamato
Yellow Character (ST13-016) 
5 Cost / 4000 Power (Strike)
Wano Country
[Counter +2000]

[Rush]
[On Play] Look at all your life cards, place 1 of the cards on the top of your deck. Then, return your life cards in your desired order.

Three Brother’s Bond
Yellow Event (ST13-019) C
1 Cost
Goa Kingdom

[Main]
Look at the top 5 cards of your deck and reveal up to one cost 5 or less [Sabo] or [Portgaz D. Ace] or [Monkey D. Luffy] then put it into your hand. Then, place the rest on the bottom of your deck in any order.

[Trigger] Activate this card’s [Main] ability

Emporio Ivankov
Yellow Character (ST13-005) R
Cost 3 / Power 4000 (Special)
Revolutionary Army
[Counter +1000]

[Blocker]
[On Play] You may trash the top or bottom card of your life: Reveal one cost 5 character card from your hand then place it facedown on the top of your life.

Curly Dadan
Yellow Character (ST13-006) C
Cost 5 / Power 4000 (Slash)
Bandit
[Counter +1000]

[Blocker]
[On Play] Play up to 1 of each of a cost 2 [Sabo], [Portgas D. Ace], or [Monkey D. Luffy] from your hand.

Shanks
Yellow Character (ST13-009) C
Cost 7 / Power 7000 (Slash)
Four Emperors / Red Hair Pirates

[On Play] Flip one of your face up life cards face down:
If your opponent has 7 or more cards in their hand, send up to 1 card from their top of their life to the trash.

Makino
Yellow Character (ST13-012) 
Cost 1 / Power 0 (Strike)
Windmill Village
[Counter +2000]

[On Play] take the top or bottom card of your life to your hand: Look at your life cards, then return them in any order.

Monkey D. Garp
Yellow Character (ST13-013) SR
Cost 1 / Power 2000 (Strike)
Navy
[Counter +1000]

[On Play]
Look at the top 5 cards of your deck, reveal up to 1 [Sabo], [Portgas D. Ace] or [Monkey D. Luffy] card with a cost of 5 or less, then put it into your hand. Then, place the rest on the bottom of your deck in any order.

Monkey D. Luffy
Yellow Character (ST13-015) SR
Cost 5 / Power 6000 (Strike)
Supernova / Straw Hat Crew
[Counter +1000]

[Activate:Main][Once Per Turn] This character gains +2000 until the start of your next turn. Then, if you have 1 or more life, draw 1 card and trash the top card of your life.

Portgas D. Ace
Yellow Character (ST13-010)
2 Cost / 2000 Power (Strike)
Goa Kingdom

[Activate:Main] You may trash this character: Look at the top card of your life, if the card is a 5 cost {Portgas D. Ace} card you may play it. If you play it, up to 1 of your leader gets +2000 until the end of your opponent's turn.

Portgas D. Ace
Yellow Character (ST13-011) SR
5 Cost / 7000 Power (Special)
Whitebeard Pirates

[On Play] If you have 2 or less life, this character gains [Rush].

Sabo
Red/Yellow Leader (ST13-001)
4 Life / 5000 Power
Dressrosa/Revolutionary Army

[DON!! X1] [Activate: Main] [Once Per Turn] You may add 1 of your cost 3 or higher characters with 7000 Power or higher to the top of your life face up. Give up to 1 of your characters +2000 Power until the start of your next turn.

Portgas D. Ace
Blue/Yellow Leader (ST13-002)
4 Life / 5000 Power
Whitebeard Pirates

[DON!! X2] [Activate: Main] [Once Per Turn] Look at the top 5 cards of your deck. Add up to 1 of 5 cost character card to the top of your life face up. Then, place the remaining cards at the bottom of your deck in any order.

[At the end of your turn] Send all face up cards in your life to the trash.

Monkey D. Luffy
Black/Yellow Leader (ST12-003)
4 Life / 5000 Power
Supernova/Straw Hat Crew

Per the rules, your face up life cards will be sent to the bottom of your deck instead of to your hand

[DON!! X2] [Activate: Main] [Once Per Turn] You may discard one card from your hand, if your life is at 0 cards, you may add up to 2 cards with 5 cost characters from your hand or trash to your life face up.

ST-13 "The Three Brothers" will be another Premium Starter deck featuring Luffy, Sabo & Ace along with their allies. It will have a strong synergy with cards from OP-06 "Wings of the Captain". Additionally this starter deck will feature a BONUS PACK which will include a random selection of 3 Atlernate Art Cards out of a 16 card pool from the starter deck.
Contents
Constructed Deck x1 (51 cards)
DON!! Card x10
Playsheet x1
Card Case x1
BONUS PACK x1 (3 cards)
Japanese release date: 23 Dec 2023
 
Release Date for English: April 2024
Release Date for JP: NA

[JP-OP5] I won 4 Flagship with this Purple Luffy Deck

Good day, nakamas!

I am Jude Macaranas of Team Asiong from the Philippines. I won the Flagship Serial Shanks during the 1st week of September and won again for 3 consecutive days during the last week of September using [Purple] Luffy.

I really enjoy playing OPCG because I am able to play competitively against my close friends especially on this current meta.

I prioritize going first on every match-up and I always use my leader's effect on my turn 2 and turn 3 so I can set-up big body on my board like Urashima and Kaido 9-cost [ST04-003]. My main strategy is to delay the game phase of the opponent using Magellan's effect while getting DON!!! advantage using the effect of my leader and Kid 5-cost [OP05-074].

Since I build my deck to go first, I mostly mull for Scratchmen Apoo [OP01-103] or Page One [ST04-012] and a good follow-up for it such as Urashima, Paulie or Magellan if I'm playing against [Blue/Black] Sakazuki, [Yellow] Katakuri or [Yellow] Enel.

Click into image for decklist

Matchups in Flagship

September 9, 2023 [ 32 Players ]

Forge Hobby Place – Flagship – Serial Shanks

Round 1 – [Yellow] Katakuri – WIN

Round 2 – [Green/Black] Issho – WIN

Round 3 – [Purple] Luffy – WIN

Round 4 – [Black/Blue] Sakazuki – WIN

Round 5 – [Yellow] Katakuri – WIN

September 23, 2023 [ 32 Players ]

GamersShop GS – Flagship – Serial Shanks

Round 1 – [Yellow] Katakuri – WIN

Round 2 – [Yellow] Enel – WIN

Round 3 – [Yellow] Enel – WIN

Round 4 – [Purple] Luffy – WIN

Round 5 – [Purple] Luffy – WIN

September 24, 2023 [ 32 Players ]

Roll Play Game Lounge – Flagship – Serial Shanks

Round 1 – [Purple] Luffy – WIN

Round 2 – [Red/Green] Law – WIN

Round 3 – [Red/Green] Law – WIN

Round 4 – [Purple] Luffy – WIN

Round 5 – [Yellow] Katakuri – WIN

September 25, 2023 [ 32 Players ]

PopCulture Community – Flagship – Serial Shanks

Round 1 – [Purple] Luffy – WIN

Round 2 – [Blue/Yellow] Queen – WIN

Round 3 – [Purple] Luffy – WIN

Round 4 – [Purple] Luffy – WIN

Round 5 – [Purple] Luffy – WIN

My hardest match-up would be [Red] Zoro because I don't play Kid 7-cost [ST10-013] or Uta 4-cost blocker [ST05-004] to lessen the opponent's aggression. And I think my easiest match-up would be [Yellow] Katakuri and [Yellow] Enel since I specifically built my deck to counter it. I prioritize playing Magellan because several of the locals that I'm playing with have tons of [Purple] Luffy, [Blue-Black] Sakazuki, [Yellow] Enel, and [Yellow] Katakuri, and Magellan puts a decent pressure against them.

I mostly counter other decks with the help of Magellan. It interrupts a lot of decks and is very useful during mirror matches.

When against Sakazuki, always play 2 characters like on your turn 2, Play Ulti [ST04-002] and use it's effect to play Page One [ST04-012] if you can. On your 3rd turn, Prioritize playing Paulie over Magellan even if there's nothing to K.O, you just need the +1 DON!!! so on your 4th turn you can play 2 characters with 5-cost. Protect all your characters from attacks as much as you can.

Against mirror matches of [Purple] Luffy, Always choose to go first so you can play Urashima on your 3rd turn and play Kaido 9-cost [ST04-003] on your 4th turn. With that board state, you have the upperhand on the game.

And against Enel or Katakuri, I still choose to go first so when I play Magellan on my 3rd or 4th turn, their DONS!!! will become odd numbers. In this match-up, Magellan is a God card. Seeing Magellan on your first five handcards can guarantee you the win.

Message

I managed to improve my skills and win a lot of flagship with the help of my friends that's why I would like to thank Team Union Armado for deck building knowlegde, to Team Asiong for late night and bloody practice, to Gerald Mercado for supporting me and providing what I need. I would also like to thank Emmanuel Lazarte for introducing me to this awesome game and for his support and practice assistances.

[JP-OP5] Red Zoro Rush

Hi !! 
I would like to share a deck recipe that was champion in a meetup battle yesterday here in Madcap Gaming Philippines.

Red Zoro Rush 

I want to share some tips and tricks using this deck.
The 4copies in top left is 1-cost searcher Nami. Click into the image for the decklist

Matchups

1st match up – Blue Black Sakazuki

In this fight I put pressure on my opponent.
My goal here is to gradually deplete his life and handcards on turn 5.
Because of the searchers that I put down, he did not reduce my life and he defended himself because of the pressure.

Diable Jambe that I got from Buggy's effect was the answer to my fight.

2nd Match up – Belo Betty 

I know that Belo Betty can consume my life or characters because of the effect of this leader.
Although I was the first turn, I play Buggy, my next turn I play Dadan and Sanji c1. Small characters with 3000 power is a big deal because it can be easily increased due to zoro leader's effect.
My opponent managed to drain my life, but I was saved by Jet Pistol and Firefist cost 3 due to their trigger effects from my life. And because he focused on my life and I have many little characters who can attack, I won.
 

3rd Match up – Purple Luffy (Finals)

In this fight I am aware of Purple Luffy that can add Don and accumulate in a few turns.
That's why I play small characters on my turn so that on turn 5 I could put pressure on my opponent.
He knows how quickly I can decrease his life so he was careful in using the effect of his leader.
And with the exhaustion of his life, as well as his hand cards, I finally play Luffy Rush and made it Unblockable because of his Effect and attacked with 11000 Power and I won.

Zoro Deck in OP5 meta.

In this build I use StrawHat Engine.
12 Searchers is good for the Consistency of deck and adding the cards that I need. These are the pointer cards i want to mention.
 
Sanji Cost 1 and Buggy
Cost 1 characters with a 3000 power and 1000 counter is a good. I can manage easily my Dons ang use it for other purposes.
 
Brook cost 2,
I am using Sanji Cost 2 before but i decided to change it with Brook, Sanji is good for early game but what about mid and late game ?
Brook is a good card due to its effect that can boost 2000 power to my leaders and characters, plus it has a Body with a 3000 power for the next turn.
 
Magra,
This card is sooo Good,
same with Brook, I can boost my characters like Buggy or Sanji with 3000 Power, and can swing with 7000 power. Plus it has a Body with 2000 Power. 
16 cost 1 characters including this card in the deck is good for consistency.
 
Dadan,
I'm using this card in turn 3 to search a cost 1 with a 3000 body. And i'm holding it for mid and late game to search for Magra and Makino.
Dadan is a good searcher for this deck with having 3000 power and 1000 counter.
 
Makino,
I'm holding Makino in my hand for 5 to 7 turns. Some players ignores Nami or Magra on the field to swing with a big body i'm holding 2 Makino's in my hand or using it for 2000 counters.
It is not okay to use it in early because of lacking 2000 counters int his deck.
 
Bad Manners Kick Course
Such a good card to use.
Making your Opponent Anticipate what cards you can't use in their turn.
Mostly I left 1 Active Don in my opponent's turn to use it for Radical Beam.
They Always Surprised by this card and because of this i always survived.
 
Jet Pistol and Fire fist cost 3.
Such a good event cards to get rid of those blockers and other characters with a combo in their plays. I also use their trigger effects that i mentioned in my Belo Betty Match ups.
 
Diable Jambe
 
I only use 1 because it is a dead card in my hand in early games. Having a Nami and Buggy to search this in my deck is good and using it for final blow.
 
 
Holding up your seachers in late game is a must. It's a situational to have answers to your opponent. Remember, Consistency is one of the Key. 

ST12 Starter Deck Zoro & Sanji

Humandrill
Green Character / ST12-004 C
3 Cost / 5000 Power (Wisdom)
Animal / Shikkearu Kingdom
[Counter +1000]

Perona
Green Character / ST12-005 C
4 Cost / 6000 Power (Special)
Shikkearu Kingdom / Thriller Bark Pirates
[Counter +1000]

Yosaku & Johnny
Green Character (ST012-006)
2 Cost / 3000 Power (Slash)
East Blue
Counter +1000

[DON!!x1][When Attacking]
Choose up to 1 of the following effects:
• Rest up to 1 of your opponent's cost 2 or lower characters
• KO up to 1 of your opponent's cost 2 or lower rested characters

Rika
Green Character (ST12-007) C
2 Cost / 0 Power (Wisdom)
East Blue
Counter +2000

[On Play] (2) if your opponent has 3 or more lives, set up to 1 of your "Slash" trait character with a cost of 4 or less active.

Blue-Finned Elephant Tuna
Blue Character (ST12-009) C
Cost 1 / Power 3000 (Strike)
Animal
[Counter +1000]

Patty & Carne
Blue Character / ST12-015 C
2 Cost / 4000 Power (Slash)
East Blue
[Counter +1000]

Dracule Mihawk
Green Character (ST12-003) SR
3 Cost / 4000 Power (Slash)
Seven Warlords of the Sea/Shikkearu Kingdom
Counter +2000

[On Play] If you have 2 or less characters, play up to 1 4 cost or lower “Shigearu Kingdom” type or "Slash" trait character card other than "Dracule Mihawk" from your hand rested.

Duval
Blue Character (ST12-014) C
2 Cost / 1000 Power (Strike)
Flying Fish Riders
Counter +1000

"Blocker"
[On Play] Look at 3 cards from the top of your deck and place them at the top or bottom of the deck in any order.

Emporio Ivankov
Blue SR (ST12-010)
3 Cost / Power 4000 (Special)
Impel Down/Revolutionary Army

[On Play] Reveal the top card of your deck. Play up to 1 cost 2 Character Card, then, return the remaining card to the top or bottom of your deck.

[When Attacking][Once Per Turn] If your hand has 6 cards or less, draw a card.

Charlotte Pudding (ST12-012)
2 Cost / Power 2000 (Wisdom)
Big Mom Pirates

[Activate:Main] Return this character to the owner's hand

Sanji
Blue Character (ST12-011)
2 Cost / 3000 Power (Strike)
Straw Hat Crew

[DON!!X1] [When Attacking] If you have 5 or less cards in your hand, this character gains +2000 power until the start of your next turn.

Roronoa Zoro
Green Character (ST12-008)
4 Cost / 6000 Power
(Slash)
Straw Hat Crew

[DON!!X1] [When Attacking] Rest up to 1 of your opponent's cost 6 or lower characters.

Kuina
Green Character (ST12-002)
3 Cost / 2000 Power (Slash)
Shimotsuki Village
[+1000 Counter]

[Activate Main] You may rest this character: rest up to 1 of your opponent's cost 4 or lower characters.

[Trigger] Play this card.

Zeff
5 Cost / 5000 Power (Strike)
East Blue
[+1000 Counter]

[On Play] Look at the top 3 cards of your deck, and place them at the top or bottom of your deck in any order.
[When Attacking] Reveal the top card of your deck, you may play up to one cost 2 character card rested. Then, return the remaining card to the top or bottom of your deck.

Roronoa Zoro & Sanji
Green/Blue Leader (ST012-001) L
4 Life / 5000 Power (Slash/Strike)
Straw Hat Crew

[DON!!X1] [When Attacking][Once Per Turn]
You may return one of your cost 2 or higher characters to its owner's hand: Set up to one of your Power 7000 or less characters as active.

Lion's Song
Green Event (ST012-016) C
2 Cost
Straw Hat Crew

[Main]/[Counter]
Rest up to 1 of your opponent's Leaders or Cost 4 or lower characters.

[Trigger]
Activate this card's [Main] effect

Parrage Shot
Blue Event (ST012-017) 
1 Cost
Straw Hat Crew

[Counter]
Give up to 1 of your Leaders or Characters +2000 power for this battle. Then, reveal the top card of your deck, play up to one cost 2 character. Then, place the remaining cards at the top or bottom of your deck.

Contact Us