[JP] Daniel: Yellow Katakuri, my first win in OP3 meta

Invited Author: Daniel Tan
Country: Malaysia

About me

Hi everyone, I’m Daniel Tan from Malaysia, currently an active card game player for One Piece Card Game. I'll be giving a short intro on my winning Katakuri deck on 11th Feb in Gaia’s OP03 celebrations tournament. I would like to thank One Piece Top Deck for giving me the chance to write this review

The Leader

There were some changes made by me after play testing a few more rounds and I decided to add in more cards that would benefit my mid-game more because my mid game felt very weak especially when having all the big cost cards in hand. Cards added in were Cracker, Thunder bolt, Galette and Buzz cut mochi.

After the update I also managed to secure first place in my local card shop Burning Soul’s Standard weekly battle, also a huge shoutout to my friends OSL, KC, Hao Hui, Darren and Ming Wan for helping me playtest and improve my deck

Yellow being a relatively new color is a deck focused on removing and increasing health. With Katakuri, you will be able to constantly play with more information than your opponent that you can put into good use if piloted correctly by repeatedly using Katakuri’s leader skill which is relatively cheap (1 don only for a 7k attack). With the additional leaks you can plan ahead on which card from health do you want your opponent or yourself to have during the duel.

Decklist in the first win.
Decklist after updated, got 2nd win.

Check out this link for the decklist in One Piece Top Decks.

Yellow being a relatively new color is a deck focused on removing and increasing health. With Katakuri, you will be able to constantly play with more information than your opponent that you can put into good use if piloted correctly by repeatedly using Katakuri’s leader skill which is relatively cheap (1 don only for a 7k attack). With the additional information you can plan ahead on which card from health do you want your opponent or yourself to have during the duel. 

Early game (2-4 don) – getting small cost characters down like Sanji, Pespero, your 1c searcher or blockers. 

Mid game (5-7) – focus on removal of mid game pieces (4-5 cost character’s) with events or by attacking with 7k base. Make sure health is lower than your opponent to get additional effects from cards.  

Late (8-10 onwards) – Removal with Katakuri and added pressure with 10c Big Mom Charlotte Linlin, from here on out you can focus on just putting bodies on board without attacking unless necessary (to clear their board), with your high cost cards on hand you will have leverage to play resource game with your opponent until you think you can kill them in 1 turn. Their remaining health would most probably always be their high cost cards that you put in with 8c Katakuri that don’t provide any counters or defensive use to them. 

Matchups

Zoro – Relatively hard to fend off early but you win late if fended off early 

Kinemon – Can be medium to hard depending on opponent’s build 

Ivankov – Relatively easy, this deck has basically no out for your 8 and 10 cost units 

Kaido – Relatively easy, Kaido’s tempo game can’t really keep up to newer decks anymore especially when you can heal. 

Black Yellow Big Mom – Relatively hard if dragged to late game, this deck has the natural advantage being constantly lower health than you. 

I have yet to meet newer red decks like Ace and Whitebeard, but I do feel that Whitebeard is the strongest deck in OP03 meta and the matchup would be very hard. 

That’s all I have for now, thanks for reading everyone. 

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