My name is Derek and I am from Newfoundland, Canada. I started playing card games in 2016 with Magic and have since dabbled in others such as Kingdoms, Lorcana, and of course One Piece. Our local scene actually didn't start until the release of OP-02 because OPTCG product is very hard to come by on this island and OP-01 was never sold in stores anywhere here. I have yet to play in Regionals events but my biggest achievements in the One Piece Card Game thus far are a Store Championship win with GP Doffy in OP-04, and now this 1st Anniversary SB with GB Rosinante in OP-05!
Blue Green Rosinante Deck Strategy
The overall bread-and-butter for this deck is protecting your search engines and your Sugars with your leader as you use them to develop card advantage and board advantage, respectively. Your Baby 5 searchers will find your blockers to further protect your low-power units, and they'll find the biggest wincon of the deck, 10c Doflamingo.
OP-01 Eustass Kid combos well with Doflamingo because if your opponent can't remove Kid with bottom-decking or 8c Katakuri, then they're forced to attack and that sets up Doflamingo quite well. Protecting your Sugar with leader and other blockers is important because if she can stick to the board for even two turns in the early game, that gives you an opportunity to remove whatever character(s) your opponent just played which provides you a huge board advantage going into the mid-game. OP-01 X. Drake works well with Sugar here because you can remove the rested character while developing one yourself.
Sakazuki simply has an easy time removing our Sugars and blockers, and our game plan crumbles. Sugar and X.Drake can help with the Rebecca blockers, 4c Lucci, Hina, Kuzan — really most of their characters — but our gas runs out far quicker than theirs. One thing I've found a little successful against Sakazuki is running a FILM package, but that starts to become a little too inconsistent for the deck.
For Purple Luffy, you want to rely more on Three-Thousand Worlds to get rid of their OP-05 Eustass Kid blockers, and Red Roc to take care of anything bigger than that (which is a lot). Running lots of these events starts to eat away at other space in our deck, so really all we can afford to do is try to stall until we see those cards, or an 8c Kid / 10c Doffy combo. ST-10 Eustass Kid makes it extremely difficult for us to get hits on their life as we have to utilize our 6k characters a little more.
On the other hand, Yellow matchups are actually quite nice for Rosinante — they don't have widespread removal like Sakazuki, and their bodies aren't really as threatening as Purple Luffy. If you can establish blockers and a Sugar to remove even one character per turn, they lose tempo quickly. OP-01 X.Drake hits most of their mid-game bodies like Ohm and Holly (in Enel), the 4c Sanji blocker (with the help of Sugar), Three-Thousand Worlds to help with the 5c characters that X.Drake can't reach. Building a wall of blockers stops them from getting through surprisingly easily, and if they invest too much DON!! into their attacks then it delays their bigger threats for an extra turn, such as Enel, Katakuri, and Yamato (in their respective decks).
As for Red decks, if you can find your OP-05 Rosinante blockers early on, they're forced to use removal on those instead of your rested threats, since you can use that blocker's ability to save your rested characters if they were to be KO'd. OP-03 Marco suffers to Three-Thousand Worlds, and Sugar helps with the comeback of OP-02 Marco big time, as well as removing their OP-03 Izo and OP-03 Buggy characters as they come down — these characters can swing easily into Baby 5 and Sugar, so removing them with your leader and then getting your leader set as Active to block their leader attack is crucial for building early tempo.
Are we going to find out how Rosinante does when more of these decks are around locally? Also absolutely.
This is some of the most fun I've ever had playing any leader (alongside OP-02 Sanji haha), and I'm probably going to ride this one out for the rest of the set, for better or worse.
Hints and Mulligan
Huge shoutouts to Midgard Gaming for being awesome hosts for our One Piece locals.
Also big shoutouts to all the homies at the local scene, in the Rosinante thread in the Discord for deck discussion, and of course my good pals on my team / playgroup: Steph, Randy, Mitch, and Arman.
Bonus shoutout to Randy for being our local resident Judge, and my brother for always popping off when I win even though he doesn't know what any of it means. If anyone reading is looking to try out Rosinante, definitely do so! He is such a fun leader and can do some incredible things with enough practice.
Thanks for reading!